Up to 45x Hit (Passes through targets, hits all in path)
(Note: Strangely Elesis is the only character that may block this attack completely.)
+
Earth Wave (Up to 20x Hit Forward & Back (only used during combo)
(Note: Breaks combo if used in the middle of it, can be used after combo. It also provides immunity for a while.)
++
Dash + 1x Hit (Critical Attack) (Firebolt
Backwards)(Note: The firebolt explodes in a small hit. Unlike other
reverse bolts, this one has indefinite range and travels at high
velocity, making it an extremely tedious attack.)
++
Dash + 1x Hit (Double Attack) (Firebolt Backwards)
Teleport
(Note: This makes you intangible (immune) for a moment, and therefore invulnerable to attacks and able to pass through enemies)
+
Teleport + Firebolt Backwards (1x Hit)
+
Grab + Throw target (high damage)
(Note: Doesn't always work, but can interrupt combos at odd times)
Skills
The Magician has two sets of special attacks that can be switched between using the key. The black magic attacks are offensive, while the white magic specials are support-based.
Black Magic
Level/Type
Name
Effect
LVL 1 Basic
Stone Curse
Simply throws a petrification wave that deals a massive amount of damage. The specific damage can be nullified by tapping the or at a heavy rate, however. (Petrification + 1x Hit + Knockdown)
Throws a cloud with dark properties. When the target gets infected, they will receive damage every time they mash the key constantly or the dependant attack. (1x Hit + 10 second Curse)
LVL 2 Basic
Lightning Bolt
Shoots an infinite horizontal range of Lightning sparks, dealing large amounts of AoE damage. Can be aimed or . (15x Hit AoE (line))
Throws a large skull that leaves off a Confusion effect, reversing the and keys.(1x Hit + 10 second Confusion)
LVL 3 Basic
Meteor
Shows the entire field with raining meteors. Note that the
vertical effects are afflicted by the position of the caster, but has
infinite horizontal range. (15x Hit (Full-Field AoE))
(Note: This is one of the few skills that are afflicted by the Elemental Necklaces)
Slams down the ground, causing mass lethal fire to erupt. (20x Hit + Knockdown)
White Magic
Level/Type
Name
Effect
LVL 1 Basic
Magic Shield (Magician)
(Saver)
Creates a shield that protects for a few hits.
(Note: Whenever a game starts, Arme will always be equipped with this shield. It does not, however, appear when she respawns, and another shield must be manually created.)
Increases the entire party's HP Regen by 30 seconds.
Skill tree:
Basic
Combo Attack
Magic Circle
Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Creates a pentagram-like Circle that travels forward slowly.
Although it lacks a lot of damage, its main purpose is to keep enemies
at bay
Magic Combo
Required Level: Lv 4
SP: 1
Requires: N/A
Input: Z Z Z Z
Info: A short combo that mixes up magic and melee.
Utilizing Combo
Magician's Doll
Required Level: Lv 28
SP: 2
Requires: N/A
Input: Z ↓
Info: Spawns a dummy that basically acts like an obstacle, blocking
paths. It can be destroyed in one hit, though backed up with no absolute
cooldown.
Note: Each dummy has is attached to a piece of paper with a random face.
Utilizing combo
Earth Wave
Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, ↑
Info: Simply creates a wave that uses massive stunning to a nearby
opponent. Note that the user is invulnerable during the animation of the
wave.
Fall Recovery
Attack
Nature Attack
Required Level: Lv 6
SP: 1
Requires: N/A
Input: Fall Recovery Attack
Info: Simply creates a small aura during a recovery of when one fell.
Renders user invincible and knocks down nearby enemies during animation.
Critical
Critical Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.
Critical Lv 2
Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Generates a small aura to deal away with those nearby.
Double
Double Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.
Double Lv 2
Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Throws off two waves on the side, simply pushing enemies away.
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Creates a minor shield to protect one self from incoming
attacks.
Magic Shield Lv 2
Required Level: 22
SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include adding a throwable effect, similar to the
basic Magic Circle.
Required Level: 12
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: A special ability that shoots a Tri-Shot. If enemies are
impacted, they receive a 1.5x attack debuff. Lasts for 10 seconds.
Extra Info: The Tri-Shot is actually aimable during the casting.
Fear Lv 2
Required Level: 43
SP: 2
Requires: Fear Lv 1
Input: Press Z to charge one MP slot and release.
Info: Decreases Defense instead of Attack.
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a singular, infinite horizontal arrow that pierces the
enemies' flesh dealing heavy damage.
Required Level: 32
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Creates a Ice Wall on the side, which acts as obstacles. They
take more damage than the usual Magician's Doll.
Extra Info: If one is standing directly ontop where the Wall would be,
it would ultimately harm them.
Frost Ring Lv 1
Required Level: 12
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Tosses a ring that cancels HP Regen for a long 15 seconds.
Frost Ring Lv 2
Required Level: 23
SP: 2
Requires: Frost Ring Lv 1
Input: Press Z to charge one MP slot and release.
Info: Cancels MP Regen instead.
2nd Bar
Reverse
Gravity (Land Scamper)
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Summons a large AoE infinite vertical effect that lifts
opponents while bringing them down, dealing large damage.
Gravity Well (Reverse
Gravity Lv 2)
Required Level: 24
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Simply adds a small suction ability before lifting targets
into the sky.
Ice Trap
Required Level: 7
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Creates a large AoE area of Ice that acts like a mine.
Pressing Z right after the summon will cause it to implode instantly. If
not, it explodes after 5 seconds.
Athena's Sword
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply doubles the entire party's attack for 30 seconds.
Ice Strike
Required Level: 34
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Creates a large crystalline aura that implodes around the
user, creating havoc.
Frost
Explosion (Ice Circle Lv 1)
Required Level: 14
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Spawns three small grounded explosions that move at high
velocity.
Frost
Pillar (Ice Circle Lv 2)
Required Level: 25
SP: 2
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Summons 3 large pillars that explode instantly. Those caught
aren't so lucky.
Note: If the enemy is frozen by the pillar but not caught in the
blast, they will be unable to break free until 5 seconds.
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that heals the teammate's health.
Cure
(Magician) Lv 2
Required Level: 26
SP: 2
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Healing effects are increased (not at a altered rate like the Alchemist's)
while also revitalizing the user as well.
Holy Strike
Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that liberates nearby opponents. Basically
its a third bar of the Double Lv 2.
Penta-Striker
Required Level: 55
SP: 1
Requires: Holy Strike
Input: Press Z to charge three MP slots and release.
Info: Creates another AoE effect with the help of 5 loyal Violet
Archmages of the Violet
Mage Guild.
Boost Heal
Required Level: 11
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Greatly increases the HP Regeneration for 30 seconds.
Divine
Fortitude (Face of Gods).
Required Level: 36
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Summons another AoE effect that acts like a shockwave. Its
poses twice as range than the Sentinel's
Soul Effect.
Required Level: 16
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Spawns a Red Gorgos that stomps the ground while releasing its
flame upward before leaving.
Gorgos Flame Lv 2
Required Level: 27
SP: 2
Requires: Gorgos Flame Lv 1
Input: Press Z to charge three MP slots and release.
Info: Summons a Red Gorgos that deals flame damage directly infront
of its master.
Black Magic
1st Bar
Stone Curse Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a wave that deals petrification.
Stone Curse Lv 2
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include a massive DoT effect during the petrification
process at a cost of shorter range; it's harshly difficult to survive
regardless of mashing effects.
Ring of Holding
Lv 1
Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a bind ring upon enemies. Remember that they have to be
on the ground for it to work.
Ring of Holding
Lv 2
Required Level: 33
SP: 2
Requires: Ring of Holding Lv 1
Input: Press Z to charge one MP slot and release.
Info: While throwing the ring, it throws a small orb dealing light
damage.
Dark Cloud
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply throws a cloud that deals a Curse effect.
Deliberating
Aura (Blood Pest
Required Level: 33
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a small, homing orb that gains mana while dealing light
damage.
Note: Mana is not actually drained from the enemy. Regardless, Mana is
still absorbed for the user.
Fire Shield Lv 1
(Protection from Fire)
Required Level: 6
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: A deadly shield that has a chance to "reflect" 100% of
inflicted damage back to the attacker, INCLUDING skills (especially 3rd
Bars) and pets.
Basically the "Firewall of Death" due to its destructive properties.
However, the shield itself is timed for 10 seconds due to balancing
purposes.
Extra Info: The reflecting damage INCLUDES Ranged materials, such as Fire
Lance. Also, the defensive abilities of the shield is enhanced
prior to increasing Vitality.
Note: The Shield has a double edged effect: the user may be petrified,
frozen, etc during a skill animation.
Fire Shield Lv 2
Required Level: 23
SP: 2
Requires: Fire Shield Lv 1
Input: Press Z to charge one MP slot and release.
Info: Allows the use to sacrifice the shield to create three bursts
of flame. The shield also stays for 20 seconds.
2nd Bar
Lightning Bolt
Required Level: 0
SP: 0
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Shoots an infinite horizontal range of Lightning, which can be
aimed up or down. Mainly used for stunlocking.
Energy Ball Lv 1
Required Level: 8
SP: 1
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Throws a large, massive ball of deadly energy. Its literally
uncounterable and highly unavoidable, also the superior form of the Spell Knight's Spinning Circle.
Energy Ball Lv 2
Required Level: 45
SP: 2
Requires: Energy Ball Lv 1
Input: Press Z to charge two MP slots and release.
Info: Throws not one, but three massive balls of energy, literally
toasting the enemy.
Home of Darkness
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a darkish skull that leaves a Confusion effect.
Creeping
Death (Foul Death)
Required Level: 35
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a ghastly-like bomb that infects enemies with a DoT
effect. If brought to an enemy or waited out for 10 seconds, it will
explode in an AoE fashion.
Shock Stun Lv 1
Required Level: 8
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws 5 powerful thundershocks infront of the user.
Shock Stun Lv 2
(Lightning Bolt Lv 2)
Required Level: 35
SP: 2
Requires: Shock Stun Lv 1
Input: Press Z to charge two MP slots and release.
Info: Simply put: A Lightning Bolt that deals insane damage; literal
enough to just annihilate the entire stage and barely leaving targets
alive.
3rd Bar
Meteor
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A massive, entire-field AoE attack that leaves off powerful,
destructive meteors.
Satellite Bomb Lv 2
Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A frontal AoE effect that throws a single, large flame.
Satellite Bomb Lv
2
Required Level: 37
SP: 2
Requires: Satellite Bomb Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Not one, but three flames are thrown.
Fire Storm
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Slams the ground with the staff, causing mass flame to rise
up.
Living Bomb
Required Level: 37
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Basically, the 3rd Bar Version of Creeping Death.
Finishing Touch
Required Level: 10
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Simply put: Small Aura = Massive Explosion = Death
Big Bomb
Required Level: 27
SP: 2
Requires: Finishing Touch
Input: Press Z to charge all 3 MP slots and release.
Info: Throws the staff at a limited range, while preparing a
powerful burst.
Note: Not to be confused with the Alchemist's
Big Bomb.
Shared
Dash
Teleport
Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → or ← ←
Info: A basic dash that materializes one into antimatter, phasing
through projectiles and most solid objects.
Teleport Speed Up
Required Level: Lv 49
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Increases the movement speed while teleporting.
Note: This does not increase the distance, and thus,
decreases the invulnerability duration.
Utilizing Dash
Vertical Teleport
Required Level: Lv 11
SP: 2
Requires: N/A
Input: ↓ ↓ or ↑ ↑
Info: While one is able to change into antimatter horizontally, this
allows vertical movement.
Utilizing Dash
Teleport Control
Required Level: Lv 40
SP: 2
Requires: N/A
Input: → → or ← ←
Info: While frontal movement is included, this allows backward.
Special Skill
Soul Sacrifice
Required Level: Lv 30
SP: 3
Requires: N/A
Input: X X
Info: A special ability that converts Health into Mana.
Special Skill
Mental
Recovery Lv 1 (Magician's "Berserk")
Required Level: 20
SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: A passive effect that when being struck by numerous
Arrows/Kunai, it regains a set amount of Mana.
Mental Recovery
Lv 2
Required Level: 42
SP: 2
Requires: Mental Recovery Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 1.
Mental Recovery
Lv 3
Required Level: 57
SP: 3
Requires: Mental Recovery Lv 2
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 2
1st Job
Alchemist:
Combo:
Basic Movements
Keystrokes
Effect
4x Hit + Knockdown
+
Jump + Bomb Throw (1x Hit)
Teleport
+
Teleport + 2x Hit + Knockdown
++
Teleport + Turn + Blitz (Bomb Throw + 1x Hit)
+
Grab + Throw target (high damage)
Skills
Blockbuster Explosion
Cure
Magic Shield
Bomb Drop (Advance)
Black Magic
Level/Type
Name
Effect
LVL 1 Basic
Bomb Drop
(Booby Trap)
Drops a small land mine that is invisible to all opponents.
When stepped on, it explodes dealing small damage, though catches foes
off guard. For 15 seconds, if no one steps on it, the mine will explode
on it's own. (1x Hit + Knockup)
A big fist shoots out of the pot with a powerful uppercut,
lethally knocking enemies on to the far side of the arena. Designed to
launch enemies and prevent them from getting too close to its user. (1x
Hit + Mass Knockback)
LVL 2 Basic
Killer Cloud
(Cloud Kill)
Drops a poisonous, green cloud that deals large AoE effect with
haste included. Enemies that go closer into the depths of the cloud
will suffer more sufficient damage. It stays for about 10 seconds.
(Note: The Absolute Power RingDOES NOT protect one from the haste effects of the Killer Cloud.)
LVL 3 Basic
Blockbuster Explosion
(Big Bomb)
Not to be confused with the Magician's Big Bomb.
Launches a single bomb that creates a powerful explosion. Can be aimed up or down.(5x Hit + Knockup)
White Magic
Level/Type
Name
Effect
LVL 1 Basic
Cure (Alchemist)
Heals allies' HP at a large rate. Unlike the Magician's, the rate of healing is based on the user's Vitality. In addition, it can also heal the Alchemist herself.
LVL 2 Basic
Magic Shield (Alchemist)
(Saver)
Summons numerous shields around the entire team nearby, protecting everyone for only one hit.
LVL 3 Basic
Bomb Drop (Advanced)
Scatters 5 Bomb Drops in a fan-like method. Like the regular
Bomb Drop, all of them are invisible and explodes dealing light damage.
However, they go off after 7 seconds. (5x Hit + Knockup)
2nd Job
Warlock:
Combo:
Basic Movements
Warlock is Arme's only job that does not possess Meditation (for job
reasons), as well as the only one with 1 skill set (again for job
reasons). Her basic attacks are a bit complicated; it uses a "Lesser"
and a "Greater" function namely the use of the command and then a directional attribute.
Tornado and the Sylph spirit
Fire Ring and the Salamander spirit
Blizzard and the Undine spirit
Keystrokes
Effect
Lesser Spirit Summon
(Note: Noticeably there are small bits of energy emitting from the
pot while this is active. Also, the user is forced to a walk while in
this phase, slouching forward slightly.)
Greater Spirit Summon
+
Lesser Sylph Spirit (Summons a Shield that deflects projectiles)
+
Cancel Summon
+
Lesser Undine Spirit (Throws 3 small crystals upward)
+
Greater Undine Spirit (Throws a frontal bolt)
+
Lesser Salamander Spirit (Spews a minor flame from the pot)
+
Greater Salamander Spirit (Throws a large fireball)
+
Jump + 1x Hit
Teleport
+
Teleport + 1x Hit
+
Teleport + 2x Hit + Knockup
++
Teleport + 2x Hit + Knockup + Lesser Salamander Spirit
+
Grab
Skills
Level/Type
Name
Effect
LVL 1 Basic
Tornado
Uses the power of Sylph (Wind) to construct a short ranged tornado to deal light hit damage. (20x Hit)
LVL 2 Basic
Fire Ring
Summons the power of Salamander (Fire) to create an aura that
triples the user's defense power for 15 seconds. Basically, it makes one
immune to most attacks.
LVL 3 Basic
Blizzard
Calls the power of Undine (Ice) to cast a blizzard, dealing
heavy damage. It has similar properties to Petrification, only that it
deals more damage. (Frost "Petrify" + 1x Hit + Knockdown)
(Note: Only enemies beneath the summoner get affected by the Blizzard, not above.)
3rd Job
Battle Mage:
Combo:
Basic Movements
Keystrokes
Effect
2x Hit
(Note: Does not require an enemy to perform combo.)
4x Hit
+
2x Hit + 6x Hit (Critical Attack)
+
4x Hit + 6x Hit (Double Attack)
+
Jump + 1x Hit + Knockdown
++
Jump + 1x Hit (Diagonal Firebolt)
Teleport
+
Teleport + 1x Hit + Knockup
++
Teleport + Frozen Shield (Mirror that reflects projectiles.
Skills
Fire Bust
Shockwave Force
Deep Impact
Ice Ball
Freezing Spear
Air Blast
Black Magic
Level/Type
Name
Effect
LVL 1 Basic
Fire Bust
Creates a small wall of fire, pushing enemies away. (20x Hit + Knockdown)
LVL 2 Basic
Shockwave Force
Summons a wide vertical ranged lightning that acts as a stunning barrier to nearby foes. (12x Hit)
LVL 3 Basic
Deep Impact
Spawns numerous large flaming boulder-like meteors in a similar manner to the Magician's.
However, the sheer power of this attack decreases the horizontal range.
(20x Hit)(Note: Because the meteors are so huge and deadly, there is no
skill freeze applied. It also takes a bit of time to create them as
well.)
White Magic
Level/Type
Name
Effect
LVL 1 Basic
Ice Ball
Throws a snowflake at the enemy, which deals light damage while
giving off frost effects. The horizontal range of this attack is
extremely long, so head on opponents will have tough time avoiding.
LVL 2 Basic
Freezing Spear
Summons a large spiky wave of ice, literally dealing heavy damage while lifting them into the air. (5x Hit + Knockup)
LVL 3 Basic
Air Blast
Creates a vortex that spawns an infinite horizontal range of wind, literally tearing the foe apart. (30x Hit)
(Note: As distance increases, the damage dealt decreases.)
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