Saturday, 15 October 2011

Characters (Arme):

Gender Female
Age 15
Race Human
Home Continent Bermesiah
Hometown Serdin
Affiliations
Grand Chase, Violet Mage Guild


Basic Job
Magician:













Combo:

Basic Movements

Keystrokes Effect
Z.PNGZ.PNGZ.PNGZ.PNGZ.PNG Up to 45x Hit (Passes through targets, hits all in path) (Note: Strangely Elesis is the only character that may block this attack completely.)
Arrow U.PNG+Z.PNG Earth Wave (Up to 20x Hit Forward & Back (only used during combo) (Note: Breaks combo if used in the middle of it, can be used after combo. It also provides immunity for a while.)
Z.PNGZ.PNG+Arrow R.PNGArrow R.PNG+Z.PNG Dash + 1x Hit (Critical Attack) (Firebolt Backwards)(Note: The firebolt explodes in a small hit. Unlike other reverse bolts, this one has indefinite range and travels at high velocity, making it an extremely tedious attack.)
Z.PNGZ.PNGZ.PNGZ.PNGZ.PNG+Arrow R.PNGArrow R.PNG+Z.PNG Dash + 1x Hit (Double Attack) (Firebolt Backwards)
Arrow R.PNGArrow R.PNG Teleport (Note: This makes you intangible (immune) for a moment, and therefore invulnerable to attacks and able to pass through enemies)
Arrow R.PNGArrow R.PNG+Z.PNG Teleport + Firebolt Backwards (1x Hit)
Arrow R.PNG+Z.PNG Grab + Throw target (high damage) (Note: Doesn't always work, but can interrupt combos at odd times)

Skills

The Magician has two sets of special attacks that can be switched between using the X.PNG key. The black magic attacks are offensive, while the white magic specials are support-based.

Black Magic

Level/Type Name Effect
LVL 1 Basic Stone Curse Simply throws a petrification wave that deals a massive amount of damage. The specific damage can be nullified by tapping the Arrow L.PNG or Arrow R.PNG at a heavy rate, however. (Petrification + 1x Hit + Knockdown)
LVL 1 Purchased Dark Cloud Throws a cloud with dark properties. When the target gets infected, they will receive damage every time they mash the Z.PNG key constantly or the dependant attack. (1x Hit + 10 second Curse)
LVL 2 Basic Lightning Bolt Shoots an infinite horizontal range of Lightning sparks, dealing large amounts of AoE damage. Can be aimed Arrow U.PNG or Arrow D.PNG. (15x Hit AoE (line))
LVL 2 Purchased Home of Darkness Throws a large skull that leaves off a Confusion effect, reversing the Arrow L.PNG and Arrow R.PNG keys.(1x Hit + 10 second Confusion)
LVL 3 Basic Meteor Shows the entire field with raining meteors. Note that the vertical effects are afflicted by the position of the caster, but has infinite horizontal range. (15x Hit (Full-Field AoE)) (Note: This is one of the few skills that are afflicted by the Elemental Necklaces)
LVL 3 Purchased Fire Storm Slams down the ground, causing mass lethal fire to erupt. (20x Hit + Knockdown)

White Magic

Level/Type Name Effect
LVL 1 Basic Magic Shield (Magician) (Saver) Creates a shield that protects for a few hits. (Note: Whenever a game starts, Arme will always be equipped with this shield. It does not, however, appear when she respawns, and another shield must be manually created.)
LVL 1 Purchased Shining Arrow Throws a single, powerful arrow, that simply pierces the enemies' skin, wounding their internal organs. (1x Hit (Line AoE))
LVL 2 Basic Reverse Gravity (Land Scamper) An infinite vertical movement that raises enemies upward from the ground, while dropping them, dealing high damage. (Knockup + 1x Hit + Knockdown)
LVL 2 Purchased Athena's Sword Damage increase for the entire party by 2x, lasting 30 seconds.
LVL 3 Basic Cure (Magician) Heals entire group (user's exception) within range.
LVL 3 Purchased Boost Heal Increases the entire party's HP Regen by 30 seconds.

Skill tree:

Basic

MageBasic.jpg

Combo Attack

MageCombo.jpg

Magic Circle

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Creates a pentagram-like Circle that travels forward slowly. Although it lacks a lot of damage, its main purpose is to keep enemies at bay

Magic Combo

Required Level: Lv 4
SP: 1
Requires: N/A
Input: Z Z Z Z
Info: A short combo that mixes up magic and melee.

Utilizing Combo

MageDoll.jpg

Magician's Doll

Required Level: Lv 28
SP: 2
Requires: N/A
Input: Z
Info: Spawns a dummy that basically acts like an obstacle, blocking paths. It can be destroyed in one hit, though backed up with no absolute cooldown.
Note: Each dummy has is attached to a piece of paper with a random face.

Utilizing combo

MageWave.jpg

Earth Wave

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo,
Info: Simply creates a wave that uses massive stunning to a nearby opponent. Note that the user is invulnerable during the animation of the wave.

Fall Recovery Attack

MageNature.jpg

Nature Attack

Required Level: Lv 6
SP: 1
Requires: N/A
Input: Fall Recovery Attack
Info: Simply creates a small aura during a recovery of when one fell. Renders user invincible and knocks down nearby enemies during animation.

Critical

MageCritical.jpg

Critical Lv 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.

Critical Lv 2

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Generates a small aura to deal away with those nearby.

Double

MageDouble.jpg

Double Lv 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.

Double Lv 2

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Throws off two waves on the side, simply pushing enemies away.

Skills

White Magic

MageWhite.jpg

1st Bar

Mage1stGPW.jpg
MShield2.png

DeathByDarknessAdded by DeathByDarkness

Magic Shield Lv 1
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Creates a minor shield to protect one self from incoming attacks.

MageShield.jpg
Magic Shield Lv 2
Required Level: 22
SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include adding a throwable effect, similar to the basic Magic Circle.

Fear2.png


MageFear.jpg
Fear Lv 1Edit
Required Level: 12
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: A special ability that shoots a Tri-Shot. If enemies are impacted, they receive a 1.5x attack debuff. Lasts for 10 seconds.
Extra Info: The Tri-Shot is actually aimable during the casting.

Fear Lv 2
Required Level: 43
SP: 2
Requires: Fear Lv 1
Input: Press Z to charge one MP slot and release.
Info: Decreases Defense instead of Attack.
ShiningArrow.png




Shining ArrowEdit
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a singular, infinite horizontal arrow that pierces the enemies' flesh dealing heavy damage.

WIce.png


Mage1stCashW.jpg
MageWall.jpg
Wall of IceEdit
Required Level: 32
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Creates a Ice Wall on the side, which acts as obstacles. They take more damage than the usual Magician's Doll.
Extra Info: If one is standing directly ontop where the Wall would be, it would ultimately harm them.
FRing.png




MageRing.jpg
Frost Ring Lv 1
Required Level: 12
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Tosses a ring that cancels HP Regen for a long 15 seconds.
FRing2.png




Frost Ring Lv 2
Required Level: 23
SP: 2
Requires: Frost Ring Lv 1
Input: Press Z to charge one MP slot and release.
Info: Cancels MP Regen instead.

2nd Bar

Mage2ndGPW.jpg
RGravity2.png



Reverse Gravity (Land Scamper)
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Summons a large AoE infinite vertical effect that lifts opponents while bringing them down, dealing large damage.

MageGravity.jpg
Gravity Well (Reverse Gravity Lv 2)
Required Level: 24
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Simply adds a small suction ability before lifting targets into the sky.

ITrap.png


MageTrap.jpg
Ice Trap
Required Level: 7
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Creates a large AoE area of Ice that acts like a mine. Pressing Z right after the summon will cause it to implode instantly. If not, it explodes after 5 seconds.
Athena.png




Athena's Sword
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply doubles the entire party's attack for 30 seconds.

Mage2ndCashW.jpg
IStrike.png


MageIce.jpg
Ice Strike
Required Level: 34
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Creates a large crystalline aura that implodes around the user, creating havoc.

FExplode.png


MagePillar.jpg
Frost Explosion (Ice Circle Lv 1)
Required Level: 14
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Spawns three small grounded explosions that move at high velocity.
FPillar.png



Frost Pillar (Ice Circle Lv 2)
Required Level: 25
SP: 2
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Summons 3 large pillars that explode instantly. Those caught aren't so lucky.
Note: If the enemy is frozen by the pillar but not caught in the blast, they will be unable to break free until 5 seconds.

3rd Bar

Cure.png

DeathByDarknessAdded by DeathByDarkness
Mage3rdGPW.jpg
Cure (Magician) Lv 1
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that heals the teammate's health.

MageCure.jpg
Cure (Magician) Lv 2
Required Level: 26
SP: 2
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Healing effects are increased (not at a altered rate like the Alchemist's) while also revitalizing the user as well.
HStrike.png




MageStrike.jpg
Holy Strike
Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that liberates nearby opponents. Basically its a third bar of the Double Lv 2.
PStriker.png




Penta-Striker
Required Level: 55
SP: 1
Requires: Holy Strike
Input: Press Z to charge three MP slots and release.
Info: Creates another AoE effect with the help of 5 loyal Violet Archmages of the Violet Mage Guild.
Boost.png




Mage3rdCashW.jpg
Boost Heal
Required Level: 11
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Greatly increases the HP Regeneration for 30 seconds.
DivineF.png




MageGod.jpg
Divine Fortitude (Face of Gods).
Required Level: 36
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Summons another AoE effect that acts like a shockwave. Its poses twice as range than the Sentinel's Soul Effect.

GFlame.png

DeathByDarknessAdded by DeathByDarkness
MageGorgos.jpg
Gorgos Flame Lv 1
Required Level: 16
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Spawns a Red Gorgos that stomps the ground while releasing its flame upward before leaving.
GFlame2.png




Gorgos Flame Lv 2
Required Level: 27
SP: 2
Requires: Gorgos Flame Lv 1
Input: Press Z to charge three MP slots and release.
Info: Summons a Red Gorgos that deals flame damage directly infront of its master.

Black Magic

MageBlack.jpg

1st Bar

Mage1stGP.jpg
Stone Curse Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a wave that deals petrification.
StoneCurse.png




MageStone.jpg
Stone Curse Lv 2
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include a massive DoT effect during the petrification process at a cost of shorter range; it's harshly difficult to survive regardless of mashing effects.
RingH.png




MageHold.jpg
Ring of Holding Lv 1
Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a bind ring upon enemies. Remember that they have to be on the ground for it to work.

Ring of Holding Lv 2
Required Level: 33
SP: 2
Requires: Ring of Holding Lv 1
Input: Press Z to charge one MP slot and release.
Info: While throwing the ring, it throws a small orb dealing light damage.
DarkCloud.png




Dark Cloud
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply throws a cloud that deals a Curse effect.

Mage1stCash.jpg
MageAura.jpg
DAura.png

Deliberating Aura (Blood Pest
Required Level: 33
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a small, homing orb that gains mana while dealing light damage.
Note: Mana is not actually drained from the enemy. Regardless, Mana is still absorbed for the user.

PoF.png


MageFlame.jpg
Fire Shield Lv 1 (Protection from Fire)
Required Level: 6
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: A deadly shield that has a chance to "reflect" 100% of inflicted damage back to the attacker, INCLUDING skills (especially 3rd Bars) and pets. Basically the "Firewall of Death" due to its destructive properties. However, the shield itself is timed for 10 seconds due to balancing purposes.
Extra Info: The reflecting damage INCLUDES Ranged materials, such as Fire Lance. Also, the defensive abilities of the shield is enhanced prior to increasing Vitality.
Note: The Shield has a double edged effect: the user may be petrified, frozen, etc during a skill animation.
PoF2.png




Fire Shield Lv 2
Required Level: 23
SP: 2
Requires: Fire Shield Lv 1
Input: Press Z to charge one MP slot and release.
Info: Allows the use to sacrifice the shield to create three bursts of flame. The shield also stays for 20 seconds.

2nd Bar

Mage2ndGP.jpg
Lightning Bolt
Required Level: 0
SP: 0
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Shoots an infinite horizontal range of Lightning, which can be aimed up or down. Mainly used for stunlocking.

EBall.png



Energy Ball Lv 1
Required Level: 8
SP: 1
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Throws a large, massive ball of deadly energy. Its literally uncounterable and highly unavoidable, also the superior form of the Spell Knight's Spinning Circle.

Energy Ball Lv 2
Required Level: 45
SP: 2
Requires: Energy Ball Lv 1
Input: Press Z to charge two MP slots and release.
Info: Throws not one, but three massive balls of energy, literally toasting the enemy.

HomeOfDarkness.png


MageDeath.jpg
Home of Darkness
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a darkish skull that leaves a Confusion effect.

Mage2ndCash.jpg
CDeath.png



Creeping Death (Foul Death)
Required Level: 35
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a ghastly-like bomb that infects enemies with a DoT effect. If brought to an enemy or waited out for 10 seconds, it will explode in an AoE fashion.

SStun.png


MageLightning.jpg
Shock Stun Lv 1
Required Level: 8
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws 5 powerful thundershocks infront of the user.

Shock Stun Lv 2 (Lightning Bolt Lv 2)
Required Level: 35
SP: 2
Requires: Shock Stun Lv 1
Input: Press Z to charge two MP slots and release.
Info: Simply put: A Lightning Bolt that deals insane damage; literal enough to just annihilate the entire stage and barely leaving targets alive.

3rd Bar

Mage3rdGP.jpg
Meteor
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A massive, entire-field AoE attack that leaves off powerful, destructive meteors.

SBomb.png



Satellite Bomb Lv 2
Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A frontal AoE effect that throws a single, large flame.

Satellite Bomb Lv 2
Required Level: 37
SP: 2
Requires: Satellite Bomb Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Not one, but three flames are thrown.

Firestorm.jpg



Fire Storm
Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Slams the ground with the staff, causing mass flame to rise up.

Mage3rdCash.jpg
MageDeath2.jpg
LBomb.png



Living Bomb
Required Level: 37
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Basically, the 3rd Bar Version of Creeping Death.

FTouch.png


MageBomb.jpg
Finishing Touch
Required Level: 10
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Simply put: Small Aura = Massive Explosion = Death
BBomb.png




Big Bomb
Required Level: 27
SP: 2
Requires: Finishing Touch
Input: Press Z to charge all 3 MP slots and release.
Info: Throws the staff at a limited range, while preparing a powerful burst.
Note: Not to be confused with the Alchemist's Big Bomb.

Shared

MageShared.jpg

Dash

MageDash.jpg

Teleport

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → or ← ←
Info: A basic dash that materializes one into antimatter, phasing through projectiles and most solid objects.

Teleport Speed Up

Required Level: Lv 49
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Increases the movement speed while teleporting.
Note: This does not increase the distance, and thus, decreases the invulnerability duration.

Utilizing Dash

MageVerticalDash.jpg

Vertical Teleport

Required Level: Lv 11
SP: 2
Requires: N/A
Input: ↓ ↓ or ↑ ↑
Info: While one is able to change into antimatter horizontally, this allows vertical movement.

Utilizing Dash

MageTeleportControl.jpg

Teleport Control

Required Level: Lv 40
SP: 2
Requires: N/A
Input: → → or ← ←
Info: While frontal movement is included, this allows backward.

Special Skill

MageSoul.jpg

Soul Sacrifice

Required Level: Lv 30
SP: 3
Requires: N/A
Input: X X
Info: A special ability that converts Health into Mana.

Special Skill

MageMana.jpg

Mental Recovery Lv 1 (Magician's "Berserk")

Required Level: 20
SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: A passive effect that when being struck by numerous Arrows/Kunai, it regains a set amount of Mana.

Mental Recovery Lv 2

Required Level: 42
SP: 2
Requires: Mental Recovery Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 1.

Mental Recovery Lv 3

Required Level: 57
SP: 3
Requires: Mental Recovery Lv 2
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 2


1st Job
Alchemist:












Combo:

Basic Movements

Keystrokes Effect
Z.PNGZ.PNGZ.PNG 4x Hit + Knockdown
Arrow U.PNG+Z.PNG Jump + Bomb Throw (1x Hit)
Arrow R.PNGArrow R.PNG Teleport
Arrow R.PNGArrow R.PNG+Z.PNG Teleport + 2x Hit + Knockdown
Arrow R.PNGArrow R.PNG+Arrow L.PNG+Z.PNG Teleport + Turn + Blitz (Bomb Throw + 1x Hit)
Arrow R.PNG+Z.PNG Grab + Throw target (high damage)

Skills

 

Bomb Drop


 

Killer Cloud


 

Blockbuster Explosion


 

Cure


 

Magic Shield


 

Bomb Drop (Advance)


Black Magic

Level/Type Name Effect
LVL 1 Basic Bomb Drop (Booby Trap) Drops a small land mine that is invisible to all opponents. When stepped on, it explodes dealing small damage, though catches foes off guard. For 15 seconds, if no one steps on it, the mine will explode on it's own. (1x Hit + Knockup)
LVL 1 Purchased Big Hand (Giant Punch) A big fist shoots out of the pot with a powerful uppercut, lethally knocking enemies on to the far side of the arena. Designed to launch enemies and prevent them from getting too close to its user. (1x Hit + Mass Knockback)
LVL 2 Basic Killer Cloud (Cloud Kill) Drops a poisonous, green cloud that deals large AoE effect with haste included. Enemies that go closer into the depths of the cloud will suffer more sufficient damage. It stays for about 10 seconds. (Note: The Absolute Power Ring DOES NOT protect one from the haste effects of the Killer Cloud.)
LVL 3 Basic Blockbuster Explosion (Big Bomb) Not to be confused with the Magician's Big Bomb. Launches a single bomb that creates a powerful explosion. Can be aimed up or down.(5x Hit + Knockup)

White Magic

Level/Type Name Effect
LVL 1 Basic Cure (Alchemist) Heals allies' HP at a large rate. Unlike the Magician's, the rate of healing is based on the user's Vitality. In addition, it can also heal the Alchemist herself.
LVL 2 Basic Magic Shield (Alchemist) (Saver) Summons numerous shields around the entire team nearby, protecting everyone for only one hit.
LVL 3 Basic Bomb Drop (Advanced) Scatters 5 Bomb Drops in a fan-like method. Like the regular Bomb Drop, all of them are invisible and explodes dealing light damage. However, they go off after 7 seconds. (5x Hit + Knockup)



2nd Job
Warlock:


















Combo:

Basic Movements

Warlock is Arme's only job that does not possess Meditation (for job reasons), as well as the only one with 1 skill set (again for job reasons). Her basic attacks are a bit complicated; it uses a "Lesser" and a "Greater" function namely the use of the Z.PNG command and then a directional attribute.

 

Tornado and the Sylph spirit


 

Fire Ring and the Salamander spirit


 

Blizzard and the Undine spirit



Keystrokes Effect
Z.PNG Lesser Spirit Summon (Note: Noticeably there are small bits of energy emitting from the pot while this is active. Also, the user is forced to a walk while in this phase, slouching forward slightly.)
Z.PNGZ.PNG Greater Spirit Summon
Z.PNG+Arrow L.PNG Lesser Sylph Spirit (Summons a Shield that deflects projectiles)
Z.PNGZ.PNG+Arrow L.PNG Cancel Summon
Z.PNG+Arrow R.PNG Lesser Undine Spirit (Throws 3 small crystals upward)
Z.PNGZ.PNG+Arrow R.PNG Greater Undine Spirit (Throws a frontal bolt)
Z.PNG+Arrow U.PNG Lesser Salamander Spirit (Spews a minor flame from the pot)
Z.PNGZ.PNG+Arrow U.PNG Greater Salamander Spirit (Throws a large fireball)
Arrow U.PNG+Z.PNG Jump + 1x Hit
Arrow R.PNGArrow R.PNG Teleport
Arrow R.PNGArrow R.PNG+Z.PNG Teleport + 1x Hit
Arrow R.PNGArrow R.PNG+Z.PNGZ.PNG Teleport + 2x Hit + Knockup
Arrow R.PNGArrow R.PNG+Z.PNGZ.PNG+Arrow U.PNGArrow U.PNG Teleport + 2x Hit + Knockup + Lesser Salamander Spirit
Arrow R.PNG+Z.PNG Grab


Skills

Level/Type Name Effect
LVL 1 Basic Tornado Uses the power of Sylph (Wind) to construct a short ranged tornado to deal light hit damage. (20x Hit)
LVL 2 Basic Fire Ring Summons the power of Salamander (Fire) to create an aura that triples the user's defense power for 15 seconds. Basically, it makes one immune to most attacks.
LVL 3 Basic Blizzard Calls the power of Undine (Ice) to cast a blizzard, dealing heavy damage. It has similar properties to Petrification, only that it deals more damage. (Frost "Petrify" + 1x Hit + Knockdown) (Note: Only enemies beneath the summoner get affected by the Blizzard, not above.)







3rd Job
Battle Mage:
 










Combo:

Basic Movements

Keystrokes Effect
Z.PNG 2x Hit (Note: Does not require an enemy to perform combo.)
Z.PNGZ.PNG 4x Hit
Z.PNG+Arrow R.PNGArrow R.PNG 2x Hit + 6x Hit (Critical Attack)
Z.PNGZ.PNG+Arrow R.PNGArrow R.PNG 4x Hit + 6x Hit (Double Attack)
Arrow U.PNG+Z.PNG Jump + 1x Hit + Knockdown
Arrow U.PNG+Arrow D.PNG+Z.PNG Jump + 1x Hit (Diagonal Firebolt)
Arrow R.PNGArrow R.PNG Teleport
Arrow R.PNGArrow R.PNG+Z.PNG Teleport + 1x Hit + Knockup
Arrow R.PNGArrow R.PNG+Arrow L.PNG+Z.PNG Teleport + Frozen Shield (Mirror that reflects projectiles.


Skills

 
Fire Bust


 
Shockwave Force


 
Deep Impact


 
Ice Ball


 
Freezing Spear


 
Air Blast


Black Magic

Level/Type Name Effect
LVL 1 Basic Fire Bust Creates a small wall of fire, pushing enemies away. (20x Hit + Knockdown)
LVL 2 Basic Shockwave Force Summons a wide vertical ranged lightning that acts as a stunning barrier to nearby foes. (12x Hit)
LVL 3 Basic Deep Impact Spawns numerous large flaming boulder-like meteors in a similar manner to the Magician's. However, the sheer power of this attack decreases the horizontal range. (20x Hit)(Note: Because the meteors are so huge and deadly, there is no skill freeze applied. It also takes a bit of time to create them as well.)

White Magic

Level/Type Name Effect
LVL 1 Basic Ice Ball Throws a snowflake at the enemy, which deals light damage while giving off frost effects. The horizontal range of this attack is extremely long, so head on opponents will have tough time avoiding.
LVL 2 Basic Freezing Spear Summons a large spiky wave of ice, literally dealing heavy damage while lifting them into the air. (5x Hit + Knockup)
LVL 3 Basic Air Blast Creates a vortex that spawns an infinite horizontal range of wind, literally tearing the foe apart. (30x Hit) (Note: As distance increases, the damage dealt decreases.)



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