2x Hit + Dash + 2x Hit (Step) (Critical Attack) + Knockdown
+
7x Hit + Knockdown + 2x Hit (Double Attack)
+
Jump + 1x Hit
+
Jump + 2x Hit
Dash + Run
+
Dash + 6x Hit (Combo Initiative) + Knockdown
+
Grab + Throw target (high damage)
Skills
Iron Crusher
Flame Sword
Grinding Punisher
Level/Type
Name
Effect
LVL 1 Basic
Iron Crusher
Sieghart swings his blade in front of him, then brings it down for a heavy blow (3x Hit).
LVL 2 Basic
Flame Sword
Sieghart drags his blade on the ground sending a huge purple energy wave across the screen, sending enemies flying (9x Hit).
LVL 3 Basic
Grinding Punisher
Sieghart uppercuts with a giant purple slash twice (11x Hit).
(Note: It is possible to control the distance using the and keys).
Rage Mode
The Rage Gauge, like Jin's
Burning Gauge, increases the Speed, activates temporary Super Armor,
and boosts his skills. Unlike Jin's Gauge, the Sieghart's Rage Gauge
fills by itself, when he attacks someone (Dungeon), when he gets knocked
down, or countered (which is the most efficient). You can activate it
for 5 seconds when it's reaches two full bars of energy (at a max of 7),
using the key. Like Jin's Gauge it rapidly decreases, unless any Rage Skills are used, which stops the timer for the duration.
Rage Special Attacks
Level/Type
Name
Effect
LVL 1 Rage
Rage Iron Crusher
After the initial first slash, another blow is given that
knocks the enemy a short distance into the air, and the final blow is
done with both hands (4x Hit).
LVL 2 Rage
Rage Flame Sword
He sends a huge purple energy wave which is followed by a small explosion (12x Hit).
LVL 3 Rage
Rage Grinding Punisher
Uses a powerful double uppercut. The second uppercut is larger than the previous (11x Hit).
Skill Tree:
Basic
Invincibility
Living Easy
Required Level: Lv 42
SP: 3
Requires: N/A
Input: A ↓ Info: The Gladiator sits down on the ground, as the scenery changes
to a peaceful-like habitat, entering a phase of tranquility (immunity)
for 4 seconds. Afterward, he will get up, and gain a 2 second Super
Armor effect. Has a cooldown of 60 seconds. Basically the Gladiator
version of the Druid's Nature Shield.
Evasion
Reverse Trampoline
Required Level: Lv 20
SP: 1
Requires: N/A
Input: Z← or → Info: The Gladiator "senses" a nearby opponent behind him and
performs an evading flip during the beginning phase of a combination.
This can be used by pressing backward during the first attack of a basic
combo or dash attack.
Jump Attack
Jump Attack Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Input: ↑ Z Z
Info: The Gladiator jumps up, performing a frontal swing and then pulls it back.
Jump Attack Lv 2
Required Level: Lv 14 SP: 1 Requires: N/A Input: ↑ Z Z Info: Changes the last hit to swing forward again. Note: Equipping this allows the Gladiator to perform otto shots.
Leap
Required Level: Lv 24
SP: 2
Requires: Jump Attack Lv 2
Input: Before landing on an enemy, ↓ Z
Info: The Gladiator uses a character (friend or foe) as a way to gain momentum and achieve a very high altitude.
Note: Cannot be used simultaneously with Jump Attack Lv 2. This can
be activated while caught in frame freeze to fly even without hitting
anything.
Utilizing Combo
Air Combo Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, ↑ Z Z
Info: During the standard Combo, the Gladiator can leap up to attack the enemy and forcefully bring them down.
Air Combo Lv 2
Required Level: Lv 27
SP: 1
Requires: N/A
Input: During Combo, ↑ Z Z
Info: Instead of bringing them down forcefully, the foe will be hit twice in the air.
Double Dash
Double Dash
Required Level: Lv 30 SP: 1 Requires: N/A Input: → → → Info: Adds a double dash effect to gain horizontal speed. Note: This cancels the slide effect of a step.
Dash Attack
Dash Attack Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → Z Z
Info: Allows the Gladiator to perform a few hits before performing his combination.
Dash Attack Lv 2
Required Level: Lv 35
SP: 1
Requires: N/A
Input: → → Z Z
Info: Alters the attacks by swinging up and then down.
Note: This extension prevents him from doing the combo.
Critical
Critical Lv 1
Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → → Info: Jabs the enemies' foot before swinging the sword to them.
Critical Lv 2
Required Level: Lv 33
SP: 2
Requires: N/A
Input: During Combo, → → Info: Performs a lower sweep before swinging the enemy away.
Double
Double Lv
Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → → Info: After the specified combination, the Gladiator will simply swing his blade forward.
Double Lv 2
Required Level: Lv 17
SP: 1
Requires: N/A
Input: During Combo, → → Info: Instead of swinging forward, he twirls the blade, inflicting more hits.
Rage
Note: These effects alter the Rage abilities ONLY for Gladiator.
All effects can be used simultaneously with the Rage Mode while some have their own effects.
It should be noted that all levels will stack over one another. For
example, it is possible to use Quiet Rage's Health & Block effects
simultaneously.
Left Side
Quiet Rage Lv 1
Required Level: Lv 11 SP: 1 Requires: N/A Input: Passive Info:
Automatically increases the defensive power of self. This provides
approximately 22.5% damage reduction for the Gladiator's first life. Note: This is deactivated after losing one life. The interaction between this and weapon switching is unknown.
Quiet Rage Lv 2
Required Level: Lv 21
SP: 2
Requires: Quiet Rage Lv 1
Input: A ↑ Info: With a full bar of rage, all of it can be converted to Health. This heals 30% of the Gladiator's maximum HP
Note: This cannot be used if the Gladiator has full health.
Quiet Rage Lv 3
Required Level: Lv 39 SP: 3 Requires: Quiet Rage Lv 2 Input: ← or → Info: Allows blocking effects at the small cost of rage. Note: This does not consume rage during rage mode.
Right Sid
Mad Rage Lv 1
Required Level: Lv 11
SP: 1
Requires: N/A
Input: Passive Rage
Info: Increases the ability to maintain Rage. This increases rage mode's duration by around 3/4.
Mad Rage Lv 2
Required Level: Lv 20
SP: 2
Requires: Mad Rage Lv 1
Input: Passive Rage
Info: Increases the ability to absorb more Rage prior to attacking. This works in both Dungeon and PvP.
Mad Rage Lv 3
Required Level: Lv 41 SP: 3 Requires: Mad Rage Lv 2 Input: Passive Rage Info: While in rage, all hits are struck twice. Basically more damage to Rage. Note:
This only works for basic combos. Combos during dash attacks as well as
combo extensions such as Critical, Double and Aerial do not benefit
from this.
Skills
1st Bar
Iron Crusher Lv 1
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Performs a slow hit followed by a heavy slam.
Rage: Adds an upper swing in the middle.
Iron Crusher Lv 2
Required Level: 16
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Adds an uppercut after the powerful slam.
Armor Crasher Lv 1
Required Level: 7
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Quickly impacts with an upper swing.
Rage: Following the upper swing, it adds a frontal strike.
Armor Crasher Lv 2
Required Level: 26
SP: 2
Requires: Armor Crasher Lv 1
Input: Press Z to charge one MP slot and release.
Info: Inflicts two powerful slams before the upper swing.
Mach Strike Lv 1
Required Level: 6
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Performs an upper kick before jabbing forward.
Rage: Quickly performs a leaping kick after the jab.
Mach Strike Lv 2
Required Level: 25
SP: 2
Requires: Mach Strike Lv 1
Input: Press Z to charge one MP slot and release.
Info: Adds a quick slash before kicking and jabbing.
Boomerang Swing Lv 1
Required Level: 15
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Tosses the sword at a limited distance.
Rage: Other than an added damage, no changes.
Note: Despite it being called "Boomerang", the Sword does not fly back to the user.
Boomerang Swing Lv 2
Required Level: 34
SP: 2
Requires: Boomerang Swing Lv 1
Input: Press Z to charge one MP slot and release.
Info: Boomerang stays in one place before vanishing.
2nd Bar
Flame Sword Lv 1
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Throws a short wave of dark flames on the ground.
Rage: After throwing the wave, a strong force is impacted on the flame's end.
Flame Sword Lv 2
Required Level: 19
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: After throwing the first wave, it throws a second.
Warning: Lv 2 does not activate instantly, unlike Lv 1.
Ultimate Storm Lv 1
Required Level: 10
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Bursts an aura of fury before swinging an uppercut to the front.
Rage: After swinging the uppercut, the blade brings down another wave of energy.
Ultimate Storm Lv 2
Required Level: 29
SP: 2
Requires: Ultimate Storm Lv 1
Input: Press Z to charge two MP slots and release.
Info: Performs two quick uppercuts instead of one.
Death Knell Lv 1
Required Level: 18
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Performs a quick full spin while unleashing an aura of darkness.
Rage: After spinning, a quick sprout similar to the Fighter's White Flower Technique is performed.
Death Knell Lv 2
Required Level: 37
SP: 2
Requires: Death Knell Lv 1
Input: Press Z to charge two MP slots and release.
Info: Spins twice.
Phantom Rush Lv 1
Required Level: 9
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Rushes forward with an aura of dark energy.
Rage: Performs a burst at the end of the rush.
Phantom Rush Lv 2
Required Level: 28
SP: 2
Requires: Phantom Rush Lv 1
Input: Press Z to charge two MP slots and release.
Info: Greater damage.
3rd Bar
Grinding Punisher Lv 1
Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Performs two strong, powerful uppercuts.
Rage: The second uppercut has a greater impact.
Grinding Punisher Lv 2
Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: After bringing the enemy up with the second hit, the Gladiator will ride back down and slam down to the ground.
Triple Slash Lv 1
Required Level: 23
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Performs three quick bladed flames to the front.
Rage: Throws all the three waves more quickly while the third hit impacts with a force erupting from the ground.
Triple Slash Lv 2
Required Level: 32
SP: 2
Requires: Triple Slash Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: In the second hit, the Gladiator will leap up and leap down for the third hit.
Mortal Impact Lv 1
Required Level: 12
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Summons a deadly tornado around the Gladiator, tossing enemies about.
Rage: No noticeable changes.
Mortal Impact Lv 2
Required Level: 40
SP: 2
Requires: Mortal Impact Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Creates a ball of dark energy, absorbing nearby enemies, before summoning the tornado.
Mocking Blade Lv 1 (Honoring Gesture)
Required Level: 22
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Awakens a fury deep within the Gladiator's heart, unleashing a
powerful aura. While this aura is in play, he deals constant damage to
nearby opponents with immunity to enemies' attacks and stuns, but is
unable to dash, run, or attack during the time. The Aura lasts for 5
seconds.
Rage: No noticeable changes.
Note: Despite that Mocking Blade makes the Gladiator immune to
stuns, he is, however, not invulnerable to launcher-type attacks, Reflect item, and grabs. Regardless of these effects, the damage received during Mocking Blade is drastically reduced.
Mocking Blade Lv 2
Required Level: 31
SP: 2
Requires: Mocking Blade Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Enhances the time of Mocking Blade to 8 seconds.
Share
Defense
Defense Lv 1
Required Level: 8
SP: 1
Requires: N/A
Input: Z or ↑ Z
Info: Cuts a projectile with a single slice. This is passively given to jump attacks and the first attack of a basic combo.
Defense Lv 2
Required Level: 38 SP: 2 Requires: Defense Lv 1 Input: Prior to being struck by Arrows/Kunai, ← or → Info:
This allows the Gladiator to perform a short dash immediately after
initiating Arrow Defense, essentially canceling the delay and animation
caused by Arrow Defense. Note: This cannot be linked to a Double Dash.
Berserker
Berserker Lv 1
Required Level: 5
SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: A passive effect that when being struck by numerous Arrows/Kunai, it will cause a knockup effect to nearby enemies.
Berserker Lv 2
Required Level: 36
SP: 2
Requires: Berseker Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Adds a 3 second Super Armor effect prior to being invoked.
1st Job
Warlord:
Combo:
Basic Movements
Savage Attack
Punisher Combo
Fire Blaster
Keystrokes
Effect
1x Hit
6x Hit + Knockdown
+
2x Hit + Dash + 3x Hit(Critical Attack) + Knockup
+
6x Hit + Knockdown + 3x Hit (Double Attack) + Knockup
+
Jump + 1x Hit
++
Jump + Downward Drop + 4x Hit (Finishing Fury) + Semi-Explosion + Knockup (Note: When used directly at the edge of a platform, Sieghart will immidiately fall off the current platform.)
Dash + Run
+
Dash + 2x Hit + Knockdown
++
Dash + Run + Throw (1x Hit + Knockup)
++
Dash + Run + Vault (2x Hit) + Stun
+++
Dash + Run + Vault (2x Hit) + 3x Hit + Knockup
+++
Dash + Run + Vault (2x Hit) + Sweep (1x Hit)
+
Grab + Throw target
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
Savage Attack
Sieghart stabs forward with his Spear once, then sweeps the
enemy into the air, slicing down with his Sword, creating a small wave
of flame. (4x Hit)
LVL 2 Basic
Punisher Combo
Sieghart swings his Spear four times, slowly knocking the enemy
back, then slams his Sword into the ground, making a small pillar of
darkness. (9x Hit)
LVL 3 Basic
Fire Blaster
(Shadow Flame Lancer)
Sieghart swings his blade twice in front of him, then throws his Spear like Spearman's Fire Lance, only a shorter distance. This move is quite similar to the Spell Knight's Ray Freeze. (10x Hit)
Rage Skills
Level/Type
Name
Effect
LVL 1 Rage
Raging Savage Attack
Sieghart stabs forward with his Sword and Spear, then sweeps
the enemy into the air, slashing them 3 times with his Sword, creating
small waves of flame with each air hit. (8x Hit)
LVL 2 Rage
Raging Punisher Combo
Sieghart stabs forward with his Spear & Sword numerous
times, then slams his Sword into the ground, creating a very tall pillar
of darkness. (9x Hit)
LVL 3 Rage
Raging Fire Blaster
(Raging Shadow Flame Lancer)
Sieghart spins his Spear forward and throws it. The Spear has
an infinite range, as it flies to the end of the map just like the
Spearman's Fire Lance. However, it travels at a much higher velocity.
(7x Hit)
2nd Job
Ares:
Combo:
Basic Movements
Keystrokes
Effect
1x Hit
6x Hit + Knockdown
+
2x Hit + Stance Change
+
2x Hit + Dash + 3x Hit (Critical Attack) + Knockdown
++
7x Hit + Knockdown + 3x Hit (Double Attack) + Knockdown
+
Jump + 1x Hit
+
Jump + 2x Hit
+
Jump + Air Spin (slight lifting) + 2x Hit
+
Jump + Rapid Descent
(Note: Although the descent is similar to the Thief's Quick Drop, the Duelist's is much more quicker.)
Dash + Run
+
Dash + 6x Hit (Combo Initiative) + Knockdown
+
Grab + Throw target (high damage)
Stance Change
Like Rama and Mari,
the Duelist has an ability called "Stance Change", which allows him to
use numerous abilities. It can be activated by pressing during a combo, or when the user performs a Rapid Descent (Though has to be 4 platforms down. Any higher prevents the change.)
When stance change is initiated, the Duelist will have his two blades
infront of him, and walk like a "crab" (moving slowly left or right).
However, his direction facing will not change.
Keystrokes
Effect
Heavy Smash (2x Hit + Knockdown)
(Spam)
Adrenaline Attack (Multi Hit)
(Note: Requires the excessive use of rage. At least 1 bar must be full to activate)
Backward Hop
Cancel Stance Change
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
Rule Break
A special attack using a series of short jabs. (5x Hit + Knockdown)
Second command uses 5 quick slices. (5x Hit + Knockdown)
Third
command uses 5 slices with an uppercut in the end. (5x Hit +
Knockup)(Note: If used immidiately after another, the animations will
change)
LVL 2 Basic
Rising Weapon
A powerful ability that contains a powerful uppercut. Similar to the Gladiator's Grinding Punisher, but much faster. (5x Hit)(Note: It is possible to cancel the skill early by hitting the command during the running animation)
LVL 3 Basic
Dread Punisher
A deadly attack utilizes a circle filled with rapid slices, and ending with a powerful explosion. (17x Hit)
Rage Mode
Level/Type
Name
Effect
LVL 1 Rage
Raging Rule Break
A more deadly attack that uses 5 quick jabs with enhanced damage. (5x Hit)
The
second command uses the same 5 hits with the uppercut at the end. (5x
Hit)(Note: When performing the secondary command, the Rage Gauge will
start draining on its duration)
LVL 2 Rage
Raging Rising Weapon
A powerful rush that utilizes a deadly uppercut followed by a downward slam. (11x Hit)
LVL 3 Rage
Raging Dread Punisher
A chaotic attack that throws a powerful wall of dark energy
followed by a destructive slam. It has massive reach, and can even hit
above or behind! (Long Reach + 12x Hit)
3rd Job
Prime Knight:
Combo:
Basic Movements
Skills
Normal
Level/Type
Name
Effect
JF
LVL 1 Basic
Highlander Assault
A powerful skill that uses Sol first to rapidly jab and slice
before bringing Sol and Luna together in a final, powerful blow. (6x
Hit)
Extra hit which throws the enemy into the air. (1x Hit)
LVL 2 Basic
Soul Edge
Sieghart jumps up and slashes down with his powerful Soluna,
imbued with the rage within him, pinning his enemy to the ground. (6x
Hit)
Sieghart uses a quick uppercut on the enemy while they are in the air. (1x Hit)
LVL 3 Basic
Unlimited Blade/Slash
Sieghart moves at an incredible speed and attacks his enemies
from every angle. First he uses a suction-like orb with multiple
slashes, then jumps forward cutting through, then backward, and ends
with a powerful slam. (10x Hit)
(Note: When done at the edge of a platform and holding the
direction toward the edge, Sieghart will move forward but will actually
not "fall" down. Instead, he executes the skill in mid-air.)
Sieghart creates a powerful explosion around him while the enemy is in the air. Similar to the final hit of Fighter's White Flower Technique. (1x Hit)
Sieghart splits his swords into two, executing several slashes
ending with an upper slash. Deals more damage than the normal Highlander
Sword. (5x Hit)
Skill ends with a powerful seemingly Soul Break.(3x Hit)
LVL 2 Rage
Dark Soul Edge
Sieghart jumps and spins in the air, hitting enemies multiple
times then finishes with a downward slash. Its almost identical to the Knight's Storm Blade. (8x Hit)
Sieghart uppercuts the enemy while they are in the air. (1x Hit)
LVL 3 Rage
Dark Unlimited Blade/Slash
Sieghart summons several swords in the area in front of him
then dashes through the area 10 times with lightning speed dealing
powerful slashes while grabbing a sword each time. Finally while
directly above the enemy he delivers a powerful downward blow. (10x Hit)
(Note: Beware that the vertical/diagonal-like terrain can alter the positions of this attack).
Sieghart re-summons the swords above the enemy which spin
around before pointing towards them and crashing down dealing numerous
hits. (5x Hit)
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