Thursday, 13 October 2011

Characters (Sieghart):


Sieghart:
Gender Male
Age Approximately 600
Race Human
Home Continent Bermesiah
Hometown Kanavan
Affiliations Highlanders, Grand Chase
Basic Job 
Gladiator:



















Combo:

Basic Attacks

Keystrokes Effect
Z.PNG 1x Hit
Z.PNGZ.PNGZ.PNGZ.PNGZ.PNG 7x Hit + Knockdown
Z.PNGZ.PNG+Arrow R.PNGArrow R.PNG 2x Hit + Dash + 2x Hit (Step) (Critical Attack) + Knockdown
Z.PNGZ.PNGZ.PNGZ.PNGZ.PNG+Arrow R.PNGArrow R.PNG 7x Hit + Knockdown + 2x Hit (Double Attack)
Arrow U.PNG+Z.PNG Jump + 1x Hit
Arrow U.PNG+Z.PNGZ.PNG Jump + 2x Hit
Arrow R.PNGArrow R.PNG Dash + Run
Arrow R.PNGArrow R.PNG+Z.PNGZ.PNGZ.PNG Dash + 6x Hit (Combo Initiative) + Knockdown
Arrow R.PNG+Z.PNG Grab + Throw target (high damage)

Skills

Iron Crusher


Flame Sword

Grinding Punisher


Level/Type Name Effect
LVL 1 Basic Iron Crusher Sieghart swings his blade in front of him, then brings it down for a heavy blow (3x Hit).
LVL 2 Basic Flame Sword Sieghart drags his blade on the ground sending a huge purple energy wave across the screen, sending enemies flying (9x Hit).
LVL 3 Basic Grinding Punisher Sieghart uppercuts with a giant purple slash twice (11x Hit). (Note: It is possible to control the distance using the Arrow R.PNG and Arrow L.PNG keys).

Rage Mode

The Rage Gauge, like Jin's Burning Gauge, increases the Speed, activates temporary Super Armor, and boosts his skills. Unlike Jin's Gauge, the Sieghart's Rage Gauge fills by itself, when he attacks someone (Dungeon), when he gets knocked down, or countered (which is the most efficient). You can activate it for 5 seconds when it's reaches two full bars of energy (at a max of 7), using the X.PNG key. Like Jin's Gauge it rapidly decreases, unless any Rage Skills are used, which stops the timer for the duration.

Rage Special Attacks

Level/Type Name Effect
LVL 1 Rage Rage Iron Crusher After the initial first slash, another blow is given that knocks the enemy a short distance into the air, and the final blow is done with both hands (4x Hit).
LVL 2 Rage Rage Flame Sword He sends a huge purple energy wave which is followed by a small explosion (12x Hit).
LVL 3 Rage Rage Grinding Punisher Uses a powerful double uppercut. The second uppercut is larger than the previous (11x Hit).

Skill Tree:

Basic

GladiBasic.png

Invincibility

Living Easy

GladiEasyLiving2.jpg

GladiEasyLiving.png
Required Level: Lv 42
SP: 3
Requires: N/A
Input: A
Info: The Gladiator sits down on the ground, as the scenery changes to a peaceful-like habitat, entering a phase of tranquility (immunity) for 4 seconds. Afterward, he will get up, and gain a 2 second Super Armor effect. Has a cooldown of 60 seconds. Basically the Gladiator version of the Druid's Nature Shield.

Evasion

Reverse Trampoline

GladiDodge2.jpg

GladiDodge.png
Required Level: Lv 20
SP: 1
Requires: N/A
Input: Z or
Info: The Gladiator "senses" a nearby opponent behind him and performs an evading flip during the beginning phase of a combination. This can be used by pressing backward during the first attack of a basic combo or dash attack.

Jump Attack

Jump Attack Lv 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z
Info: The Gladiator jumps up, performing a frontal swing and then pulls it back.

Jump Attack Lv 2

GladiAirStrike2.jpg

GladiAirStrike.png
Required Level: Lv 14
SP: 1
Requires: N/A
Input: Z Z
Info: Changes the last hit to swing forward again.
Note: Equipping this allows the Gladiator to perform otto shots.

Leap

GladiSpringJump2.jpg

GladiSpringJump.png
Required Level: Lv 24
SP: 2
Requires: Jump Attack Lv 2
Input: Before landing on an enemy, Z
Info: The Gladiator uses a character (friend or foe) as a way to gain momentum and achieve a very high altitude.
Note: Cannot be used simultaneously with Jump Attack Lv 2. This can be activated while caught in frame freeze to fly even without hitting anything.

Utilizing Combo

Air Combo Lv 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, Z Z
Info: During the standard Combo, the Gladiator can leap up to attack the enemy and forcefully bring them down.

Air Combo Lv 2

GladiAirCombo2.png

GladiAirCombo.png
Required Level: Lv 27
SP: 1
Requires: N/A
Input: During Combo, Z Z
Info: Instead of bringing them down forcefully, the foe will be hit twice in the air.

Double Dash

Double Dash

GladiDoubleDash2.jpg

GladiDoubleDash.png
Required Level: Lv 30
SP: 1
Requires: N/A
Input: → → →
Info: Adds a double dash effect to gain horizontal speed.
Note: This cancels the slide effect of a step.

Dash Attack

Dash Attack Lv 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → Z Z
Info: Allows the Gladiator to perform a few hits before performing his combination.

Dash Attack Lv 2

GladiDashAttack2.jpg

GladiDashAttack.png
Required Level: Lv 35
SP: 1
Requires: N/A
Input: → → Z Z
Info: Alters the attacks by swinging up and then down.
Note: This extension prevents him from doing the combo.


Critical

Critical Lv 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: Jabs the enemies' foot before swinging the sword to them.

Critical Lv 2

GladiCritical2.jpg

GladiCritical.png
Required Level: Lv 33
SP: 2
Requires: N/A
Input: During Combo, → →
Info: Performs a lower sweep before swinging the enemy away.

Double

Double Lv

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: After the specified combination, the Gladiator will simply swing his blade forward.

Double Lv 2

GladiDouble2.jpg

GladiDouble.png
Required Level: Lv 17
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Instead of swinging forward, he twirls the blade, inflicting more hits.

Rage

GladiRage.png
Note: These effects alter the Rage abilities ONLY for Gladiator.
All effects can be used simultaneously with the Rage Mode while some have their own effects.
It should be noted that all levels will stack over one another. For example, it is possible to use Quiet Rage's Health & Block effects simultaneously.

Left Side

Quiet Rage Lv 1
GladiRage1.png
Required Level: Lv 11
SP: 1
Requires: N/A
Input: Passive
Info: Automatically increases the defensive power of self. This provides approximately 22.5% damage reduction for the Gladiator's first life.
Note: This is deactivated after losing one life. The interaction between this and weapon switching is unknown.

Quiet Rage Lv 2
GladiRage2.png
Required Level: Lv 21
SP: 2
Requires: Quiet Rage Lv 1
Input: A
Info: With a full bar of rage, all of it can be converted to Health. This heals 30% of the Gladiator's maximum HP
Note: This cannot be used if the Gladiator has full health.

Quiet Rage Lv 3
GladiRage3.png
Required Level: Lv 39
SP: 3
Requires: Quiet Rage Lv 2
Input: or
Info: Allows blocking effects at the small cost of rage.
Note: This does not consume rage during rage mode.

Right Sid

Mad Rage Lv 1
GladiRage4.png
Required Level: Lv 11
SP: 1
Requires: N/A
Input: Passive Rage
Info: Increases the ability to maintain Rage. This increases rage mode's duration by around 3/4.

Mad Rage Lv 2
GladiRage5.png
Required Level: Lv 20
SP: 2
Requires: Mad Rage Lv 1
Input: Passive Rage
Info: Increases the ability to absorb more Rage prior to attacking. This works in both Dungeon and PvP.

Mad Rage Lv 3
GladiRage6.png
Required Level: Lv 41
SP: 3
Requires: Mad Rage Lv 2
Input: Passive Rage
Info: While in rage, all hits are struck twice. Basically more damage to Rage.
Note: This only works for basic combos. Combos during dash attacks as well as combo extensions such as Critical, Double and Aerial do not benefit from this.

Skills

GladiSkills.png

1st Bar

Iron Crusher Lv 1

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Performs a slow hit followed by a heavy slam.
Rage: Adds an upper swing in the middle.

Iron Crusher Lv 2

GladiIronCrusher2.png

GladiIronCrusher.png
Required Level: 16
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Adds an uppercut after the powerful slam.

Armor Crasher Lv 1

Required Level: 7
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Quickly impacts with an upper swing.
Rage: Following the upper swing, it adds a frontal strike.

Armor Crasher Lv 2

GladiDoubleCrush2.png

GladiDoubleCrush.png
Required Level: 26
SP: 2
Requires: Armor Crasher Lv 1
Input: Press Z to charge one MP slot and release.
Info: Inflicts two powerful slams before the upper swing.

Mach Strike Lv 1

Required Level: 6
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Performs an upper kick before jabbing forward.
Rage: Quickly performs a leaping kick after the jab.

Mach Strike Lv 2

GladiMachStrike2.png

GladiMachStrike.png
Required Level: 25
SP: 2
Requires: Mach Strike Lv 1
Input: Press Z to charge one MP slot and release.
Info: Adds a quick slash before kicking and jabbing.

Boomerang Swing Lv 1

Required Level: 15
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Tosses the sword at a limited distance.
Rage: Other than an added damage, no changes.
Note: Despite it being called "Boomerang", the Sword does not fly back to the user.

Boomerang Swing Lv 2

GladiSwordBoomer2.png

GladiSwordBoomer.png
Required Level: 34
SP: 2
Requires: Boomerang Swing Lv 1
Input: Press Z to charge one MP slot and release.
Info: Boomerang stays in one place before vanishing.

2nd Bar

Flame Sword Lv 1

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Throws a short wave of dark flames on the ground.
Rage: After throwing the wave, a strong force is impacted on the flame's end.

Flame Sword Lv 2

GladiFlameSword2.png 
 
GladiFlameSword.png
Required Level: 19
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: After throwing the first wave, it throws a second.
Warning: Lv 2 does not activate instantly, unlike Lv 1.

Ultimate Storm Lv 1

Required Level: 10
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Bursts an aura of fury before swinging an uppercut to the front.
Rage: After swinging the uppercut, the blade brings down another wave of energy.

Ultimate Storm Lv 2

GladiUltimateStorm2.png

GladiUltimateStorm.png
Required Level: 29
SP: 2
Requires: Ultimate Storm Lv 1
Input: Press Z to charge two MP slots and release.
Info: Performs two quick uppercuts instead of one.

Death Knell Lv 1

Required Level: 18
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Performs a quick full spin while unleashing an aura of darkness.
Rage: After spinning, a quick sprout similar to the Fighter's White Flower Technique is performed.

Death Knell Lv 2

GladiDeathBell2.png

GladiDeathBell.png
Required Level: 37
SP: 2
Requires: Death Knell Lv 1
Input: Press Z to charge two MP slots and release.
Info: Spins twice.

Phantom Rush Lv 1

Required Level: 9
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Rushes forward with an aura of dark energy.
Rage: Performs a burst at the end of the rush.

Phantom Rush Lv 2

GladiPhantom2.png

GladiPhantom.png
Required Level: 28
SP: 2
Requires: Phantom Rush Lv 1
Input: Press Z to charge two MP slots and release.
Info: Greater damage.

3rd Bar

Grinding Punisher Lv 1

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Performs two strong, powerful uppercuts.
Rage: The second uppercut has a greater impact.

Grinding Punisher Lv 2

GladiPunisher2.png

GladiPunisher.png
Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: After bringing the enemy up with the second hit, the Gladiator will ride back down and slam down to the ground.

Triple Slash Lv 1

Required Level: 23
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Performs three quick bladed flames to the front.
Rage: Throws all the three waves more quickly while the third hit impacts with a force erupting from the ground.

Triple Slash Lv 2

GladiTripleSlash2.png

GladiTripleSlash.png
Required Level: 32
SP: 2
Requires: Triple Slash Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: In the second hit, the Gladiator will leap up and leap down for the third hit.

Mortal Impact Lv 1

Required Level: 12
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Summons a deadly tornado around the Gladiator, tossing enemies about.
Rage: No noticeable changes.

Mortal Impact Lv 2

GladiImpact2.png

GladiImpact.png
Required Level: 40
SP: 2
Requires: Mortal Impact Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Creates a ball of dark energy, absorbing nearby enemies, before summoning the tornado.

Mocking Blade Lv 1 (Honoring Gesture)

Required Level: 22
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Awakens a fury deep within the Gladiator's heart, unleashing a powerful aura. While this aura is in play, he deals constant damage to nearby opponents with immunity to enemies' attacks and stuns, but is unable to dash, run, or attack during the time. The Aura lasts for 5 seconds.
Rage: No noticeable changes.
Note: Despite that Mocking Blade makes the Gladiator immune to stuns, he is, however, not invulnerable to launcher-type attacks, Reflect item, and grabs. Regardless of these effects, the damage received during Mocking Blade is drastically reduced.

Mocking Blade Lv 2

GladiHonor2.png

GladiHonor.png
Required Level: 31
SP: 2
Requires: Mocking Blade Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Enhances the time of Mocking Blade to 8 seconds.

Share

GladiShared.png

Defense

Defense Lv 1

GladiDef1.png
Required Level: 8
SP: 1
Requires: N/A
Input: Z or Z
Info: Cuts a projectile with a single slice. This is passively given to jump attacks and the first attack of a basic combo.

Defense Lv 2

GladiDef2.png
Required Level: 38
SP: 2
Requires: Defense Lv 1
Input: Prior to being struck by Arrows/Kunai, or
Info: This allows the Gladiator to perform a short dash immediately after initiating Arrow Defense, essentially canceling the delay and animation caused by Arrow Defense.
Note: This cannot be linked to a Double Dash.

Berserker

Berserker Lv 1

Required Level: 5
SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: A passive effect that when being struck by numerous Arrows/Kunai, it will cause a knockup effect to nearby enemies.

Berserker Lv 2

GladiBerserk.png
Required Level: 36
SP: 2
Requires: Berseker Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Adds a 3 second Super Armor effect prior to being invoked.


1st Job
Warlord:











Combo:

Basic Movements

Savage Attack


Punisher Combo

Fire Blaster


Keystrokes Effect
Z.PNG 1x Hit
Z.PNGZ.PNGZ.PNGZ.PNG 6x Hit + Knockdown
Z.PNGZ.PNG+Arrow R.PNGArrow R.PNG 2x Hit + Dash + 3x Hit(Critical Attack) + Knockup
Z.PNGZ.PNGZ.PNGZ.PNG+Arrow R.PNGArrow R.PNG 6x Hit + Knockdown + 3x Hit (Double Attack) + Knockup
Arrow U.PNG+Z.PNG Jump + 1x Hit
Arrow U.PNG+Arrow D.PNG+Z.PNG Jump + Downward Drop + 4x Hit (Finishing Fury) + Semi-Explosion + Knockup (Note: When used directly at the edge of a platform, Sieghart will immidiately fall off the current platform.)
Arrow R.PNGArrow R.PNG Dash + Run
Arrow R.PNGArrow R.PNG+Z.PNG Dash + 2x Hit + Knockdown
Arrow R.PNGArrow R.PNG+Z.PNG+Arrow U.PNG Dash + Run + Throw (1x Hit + Knockup)
Arrow R.PNGArrow R.PNG+Z.PNG+Arrow D.PNG Dash + Run + Vault (2x Hit) + Stun
Arrow R.PNGArrow R.PNG+Z.PNG+Arrow D.PNG+Z.PNGZ.PNGZ.PNG Dash + Run + Vault (2x Hit) + 3x Hit + Knockup
Arrow R.PNGArrow R.PNG+Z.PNG+Arrow D.PNG+Z.PNG Dash + Run + Vault (2x Hit) + Sweep (1x Hit)
Arrow R.PNG+Z.PNG Grab + Throw target

Skills

Normal

Level/Type Name Effect
LVL 1 Basic Savage Attack Sieghart stabs forward with his Spear once, then sweeps the enemy into the air, slicing down with his Sword, creating a small wave of flame. (4x Hit)
LVL 2 Basic Punisher Combo Sieghart swings his Spear four times, slowly knocking the enemy back, then slams his Sword into the ground, making a small pillar of darkness. (9x Hit)
LVL 3 Basic Fire Blaster (Shadow Flame Lancer) Sieghart swings his blade twice in front of him, then throws his Spear like Spearman's Fire Lance, only a shorter distance. This move is quite similar to the Spell Knight's Ray Freeze. (10x Hit)

Rage Skills

Level/Type Name Effect
LVL 1 Rage Raging Savage Attack Sieghart stabs forward with his Sword and Spear, then sweeps the enemy into the air, slashing them 3 times with his Sword, creating small waves of flame with each air hit. (8x Hit)
LVL 2 Rage Raging Punisher Combo Sieghart stabs forward with his Spear & Sword numerous times, then slams his Sword into the ground, creating a very tall pillar of darkness. (9x Hit)
LVL 3 Rage Raging Fire Blaster (Raging Shadow Flame Lancer) Sieghart spins his Spear forward and throws it. The Spear has an infinite range, as it flies to the end of the map just like the Spearman's Fire Lance. However, it travels at a much higher velocity. (7x Hit)

2nd Job
Ares:

















Combo:

Basic Movements

Keystrokes Effect
Z.PNG 1x Hit
Z.PNGZ.PNGZ.PNGZ.PNGZ.PNG 6x Hit + Knockdown
Z.PNGZ.PNG+Arrow D.PNG 2x Hit + Stance Change
Z.PNGZ.PNG+Arrow R.PNGArrow R.PNG 2x Hit + Dash + 3x Hit (Critical Attack) + Knockdown
Z.PNGZ.PNG+Z.PNGZ.PNGZ.PNG+Arrow R.PNGArrow R.PNG 7x Hit + Knockdown + 3x Hit (Double Attack) + Knockdown
Arrow U.PNG+Z.PNG Jump + 1x Hit
Arrow U.PNG+Z.PNGZ.PNG Jump + 2x Hit
Arrow U.PNG+Z.PNGZ.PNG Jump + Air Spin (slight lifting) + 2x Hit
Arrow U.PNG+Arrow D.PNGArrow D.PNG Jump + Rapid Descent (Note: Although the descent is similar to the Thief's Quick Drop, the Duelist's is much more quicker.)
Arrow R.PNGArrow R.PNG Dash + Run
Arrow R.PNGArrow R.PNG+Z.PNGZ.PNGZ.PNG Dash + 6x Hit (Combo Initiative) + Knockdown
Arrow R.PNG+Z.PNG Grab + Throw target (high damage)

Stance Change

Like Rama and Mari, the Duelist has an ability called "Stance Change", which allows him to use numerous abilities. It can be activated by pressing Arrow D.PNG during a combo, or when the user performs a Rapid Descent (Though has to be 4 platforms down. Any higher prevents the change.)
When stance change is initiated, the Duelist will have his two blades infront of him, and walk like a "crab" (moving slowly left or right). However, his direction facing will not change.
Keystrokes Effect
Z.PNG Heavy Smash (2x Hit + Knockdown)
Z.PNG (Spam) Adrenaline Attack (Multi Hit) (Note: Requires the excessive use of rage. At least 1 bar must be full to activate)
Arrow L.PNGArrow L.PNG Backward Hop
Arrow U.PNGArrow U.PNG Cancel Stance Change

Skills

Normal

Level/Type Name Effect
LVL 1 Basic Rule Break A special attack using a series of short jabs. (5x Hit + Knockdown)
Second command uses 5 quick slices. (5x Hit + Knockdown)
Third command uses 5 slices with an uppercut in the end. (5x Hit + Knockup)(Note: If used immidiately after another, the animations will change)
LVL 2 Basic Rising Weapon A powerful ability that contains a powerful uppercut. Similar to the Gladiator's Grinding Punisher, but much faster. (5x Hit)(Note: It is possible to cancel the skill early by hitting the Arrow U.PNG command during the running animation)
LVL 3 Basic Dread Punisher A deadly attack utilizes a circle filled with rapid slices, and ending with a powerful explosion. (17x Hit)

Rage Mode

Level/Type Name Effect
LVL 1 Rage Raging Rule Break A more deadly attack that uses 5 quick jabs with enhanced damage. (5x Hit)
The second command uses the same 5 hits with the uppercut at the end. (5x Hit)(Note: When performing the secondary command, the Rage Gauge will start draining on its duration)
LVL 2 Rage Raging Rising Weapon A powerful rush that utilizes a deadly uppercut followed by a downward slam. (11x Hit)
LVL 3 Rage Raging Dread Punisher A chaotic attack that throws a powerful wall of dark energy followed by a destructive slam. It has massive reach, and can even hit above or behind! (Long Reach + 12x Hit)

3rd Job
Prime Knight:
















Combo:

Basic Movements

Skills

Normal


Level/Type Name Effect JF
LVL 1 Basic Highlander Assault A powerful skill that uses Sol first to rapidly jab and slice before bringing Sol and Luna together in a final, powerful blow. (6x Hit) Extra hit which throws the enemy into the air. (1x Hit)
LVL 2 Basic Soul Edge Sieghart jumps up and slashes down with his powerful Soluna, imbued with the rage within him, pinning his enemy to the ground. (6x Hit) Sieghart uses a quick uppercut on the enemy while they are in the air. (1x Hit)
LVL 3 Basic Unlimited Blade/Slash Sieghart moves at an incredible speed and attacks his enemies from every angle. First he uses a suction-like orb with multiple slashes, then jumps forward cutting through, then backward, and ends with a powerful slam. (10x Hit) (Note: When done at the edge of a platform and holding the direction toward the edge, Sieghart will move forward but will actually not "fall" down. Instead, he executes the skill in mid-air.) Sieghart creates a powerful explosion around him while the enemy is in the air. Similar to the final hit of Fighter's White Flower Technique. (1x Hit)

Rage Mode


Level/Type Name Effect JF
LVL 1 Rage Dark Highlander Assault Sieghart splits his swords into two, executing several slashes ending with an upper slash. Deals more damage than the normal Highlander Sword. (5x Hit) Skill ends with a powerful seemingly Soul Break.(3x Hit)
LVL 2 Rage Dark Soul Edge Sieghart jumps and spins in the air, hitting enemies multiple times then finishes with a downward slash. Its almost identical to the Knight's Storm Blade. (8x Hit) Sieghart uppercuts the enemy while they are in the air. (1x Hit)
LVL 3 Rage Dark Unlimited Blade/Slash Sieghart summons several swords in the area in front of him then dashes through the area 10 times with lightning speed dealing powerful slashes while grabbing a sword each time. Finally while directly above the enemy he delivers a powerful downward blow. (10x Hit) (Note: Beware that the vertical/diagonal-like terrain can alter the positions of this attack). Sieghart re-summons the swords above the enemy which spin around before pointing towards them and crashing down dealing numerous hits. (5x Hit)

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