Wednesday, 19 October 2011

Characters (Mari):

Gender Female
Age Unknown (~15)
Race Human
Home Continent Archimedia
Hometown Kounat
Affiliations
Grand Chase

3rd Job
La Geas:






















Backlash

Charged Bolt

Freeze Tempest Start Off

Freeze Tempest


















































































Basic Job
Wizard Enginer:











Combo:

Basic Movements

Keystrokes Effect
Z.PNG 1x Hit
Z.PNGZ.PNGZ.PNG 3x Hit
Z.PNGZ.PNG+Arrow R.PNGArrow R.PNG 2x Hit + Dash + 2x Hit (Critical Attack) + Knockdown
Z.PNGZ.PNGZ.PNG+Arrow R.PNGArrow R.PNG 3x Hit + Dash + 2x Hit (Double Attack) + Knockdown
Arrow U.PNG+Z.PNG Jump + 3x Hit (can chain into another combo)
Arrow R.PNGArrow R.PNG Dash
Arrow R.PNGArrow R.PNG+Z.PNG Dash + 1x Hit + Knockup
Arrow R.PNGArrow R.PNG+(Pause)+Arrow U.PNG Rocket Jump (Note: Currently this ability can overpower High Jumps (used by Crossbowman) and Double Jumps (by Amy, Thief, Archer, and Nova classes). In other words, launch more higher than the jumps.)
Arrow R.PNGArrow R.PNG+Arrow L.PNG+Z.PNG Dash+ Turn + Energy Ball (A ball of magical energy that shoots out)
Arrow R.PNG+Z.PNG Grab + Throw target (high damage) (Note: Doesn't always work, but can interrupt combos at odd times)

Stance Change

Like the Rama Class, Mari has a special ability called "Stance Change", which allows her to use numerous abilities by a combination of buttons.
Keystrokes Effect
X.PNG+X.PNG Stance Change (Note: This ability will wear off if a command is not used)
X.PNGX.PNG+A.PNG+Z.PNG 6x Hit (Lv. 1 Cannon) (Fires 6 fast bullets forward that arc downward) (Note: If the Z.PNG command is not used to set it up, the execution will automatically cancel and the crate itself will explode, dealing light damage to nearby enemies)
X.PNGX.PNG+A.PNG+A.PNG+Z.PNG 6x Hit (Lv. 2 Cannon) (Fires 6 bullets upward that leaves an AoE flame upon impact)
X.PNGX.PNG+Z.PNG 3x Hit + 3x Hit + 3x Hit (Protection) (Creates a short frontal shield) (Note: Every 1 1/2 seconds for a total of five (three sprouts) causes light damage and push away any enemies nearby, within the exception of PvP, where it will not stun and the foe can just run through it.)
X.PNGX.PNG+X.PNG+A.PNG (Spam) Summons 4 steel swords that can be used for melee fighting. (W.D.W.)
X.PNGX.PNG+Arrow U.PNG During 10 seconds cause damage to be taken from MP instead of HP. (Mana Shield) (Note: Ironically, MP does not drain while the ability is active, despite it intending to use Mana for protection.)
X.PNGX.PNG+X.PNG+Z.PNG 4x Hit + Knockdown (Summons a blue orb that can be launched slightly downward using the A.PNG key Critical/Double attack) (Lv. 1 Orb) (Note: One may use the three orbs together and inflict more damage. However, each orb stays around for 20 seconds)
X.PNGX.PNG+X.PNG+(Wait for 1st Symbol)+Z.PNG 4x Hit + Knockdown (Summons a red orb that can be launched slightly upward using the A.PNG key Critical/Double attack) (Lv. 2 Orb)
X.PNGX.PNG+X.PNG+(Wait for 2nd Symbol)+Z.PNG 4x Hit + Knockdown (Summons a green orb that can be launched steep downward while rising upward using the A.PNG key or a Critical/Double attack) (Lv. 3 Orb)

W.D.W. Basic Attacks

Wing Drive Weapon (W.D.W.) are blades with the of a small array which follows behind Mari and can be used to attack enemies, similar to her summoned Orbs. The blades are usable for 20 seconds (unlike Orbs' one-shot attacks), after which they will disappear.
Keystrokes Effect
Z.PNG 3x Hit
Z.PNGZ.PNGZ.PNG 7x Hit + Knockdown
Arrow U.PNG+Z.PNG Jump + 2x Hit
Arrow R.PNGArrow R.PNG+Z.PNG Dash + 1x Hit

Special Attacks



 


Buster




 


Shock Field





 


Eraser


Level/Type Name Effect
LVL 1 Basic Buster An powerful frontal assault that acts like a shockwave; shooting the enemy extremely far backwards. (1x Hit + Mass Knockback)
LVL 2 Basic Shock Field A short ranged grenade is thrown, which emits powerful lightning and then explodes into abyssal. (5x Hit + 3x Hit + Knockback)
LVL 3 Basic Eraser A dangerous skill that summons a destructive construct, which travels forward firing a chaotic laser which may pick up smaller enemies. (20x Hit + Mass Knockback) (Note: Has approximately a full screen range)






1st Job
Gunslinger:








Combo:

Basic Movments

Overheat Meter



The Overheat Gauge left empty due to no shots fired.
The Maverick has Overheated. 7 Seconds is required for heat to vent out completely.


What is seen below the MP is a bar that may seem identical to the Charging Meter used by Jin and Sieghart. However, this an "Overheat Meter". Using excessive shots on the Maverick may overheat the gun, which can prevent it from firing. Approximately 7 imminent shots will overheat the gun, and will only cooldown completely after 7 seconds.
Keystrokes Effect
Z.PNG 1x-2x Hit (Note: The gunshots used on the standard combo can be aimed, similar to all of Lire's Classes, and including the Arrow Defense. However, they can be aimed at any point of the combo and do not travel across the room; roughly 1/2th an entire screen.)
(Note: At the farthest distance the bullets tend to explode dealing a secondary hit.)
Z.PNGZ.PNGZ.PNG 3x-6x Hit
Z.PNGZ.PNG+Arrow R.PNGArrow R.PNG 2x Hit + Dash + 2x Hit (Critical Attack) + Knockdown
Z.PNGZ.PNGZ.PNG+Arrow R.PNGArrow R.PNG 3x Hit + Dash + 2x Hit (Double Attack) + Knockdown
Arrow U.PNG+(Z.PNG Jump + 1x Hit
Arrow U.PNG+(Overheat)+Z.PNG Jump + 3x Hit
Arrow R.PNGArrow R.PNG+(Pause)+Arrow U.PNG Rocket Jump
Arrow R.PNGArrow R.PNG Dash
Arrow R.PNGArrow R.PNG+Z.PNG Dash + 1x Hit + Knockup
Arrow R.PNGArrow R.PNG+Arrow L.PNG+Z.PNG Dash+ Turn + Gun Shot (A shot is fired in reverse direction)
Arrow R.PNG+Z.PNG Grab + Throw target

Stance ChangeEdit

Keystrokes Effect
X.PNGX.PNG+A.PNG+Z.PNG 1 Hit (Lv. 1 Cannon) (Push Board) (A trap that pushes enemies)
X.PNGX.PNG+A.PNGA.PNG+Z.PNG 3x Hit (Lv. 2 Cannon) (Triple Missile) (A cannon that fires a missile which shoots three smaller warheads for long range)(Note: This ability is often inaccurate, as the first missile (not the 3 warheads) has no effect.)
X.PNGX.PNG+X.PNG+A.PNG (Spam) Summons 4 steel swords that can be used for melee fighting. (W.D.W.)
X.PNGX.PNG+Arrow U.PNG During 10 seconds cause damage to be taken from MP instead of HP. (Mana Shield)
X.PNGX.PNG+X.PNG+Z.PNG 4x Hit (Summons an orb that can be launched slight downward using the A.PNG key.)(Note: Unlike Rune Caster, there is only one orb)
X.PNGX.PNG+X.PNG+(Full Duration)+A.PNG Freezing (Ice Bullet)

W.D.W. Basic Attacks

Wing Drive Weapon (W.D.W.) are blades with the of a small array which follows behind Mari and can be used to attack enemies. The blades are usable for 20 seconds, after which they will disappear.
Note: Regardless of whether the Maverick overheats or not, the W.D.W. can actually continue shooting its beams or using swift-like attacks.
Keystrokes Effect
Z.PNG 4x Hit
Z.PNGZ.PNGZ.PNG 10x Hit + Knockdown
Z.PNGZ.PNGZ.PNG+Arrow R.PNGArrow R.PNG 10x Hit + Dash + 5x Hit (Double Attack) + Knockdown
Arrow U.PNG+Z.PNG Jump + 1x Hit + Knockdown
Arrow R.PNGArrow R.PNG+Z.PNG Dash + 3x Hit

Skills



 


Shock Wave




 


High Power Rush




 


Chaos Beam


Level/Type Name Effect
LVL 1 Basic Shock Wave A simple, common attack that shoots a hole in the ground which projects bursts of fire to come up from the earth. (2x Hit + Knockup)
LVL 2 Basic High Power Rush An attack that summons a floorpad that shoots a volley of missiles which explode within a specific area. (10x Hit + Knockdown)
LVL 3 Basic Chaos Beam Spawns a highly destructive blaster supported by a Red Power Ranger and a Yellow Power Ranger that shoots a ray beam. The Gunslinger then inserts her Maverick and fires a rainbow colored beam, as the Power Rangers do a pose and leave in a smoke. It resembles the Spell Knight's Ray Freeze's final wave. (10x Hit)


2nd Job
Polaris:
























Combo:

Basic Movements

Keystrokes Effect
Z.PNG 1x Hit
Z.PNGZ.PNGZ.PNG 4x Hit (Note: Like the Sword Master, it is not required to have an enemy to perform the Combo)
Z.PNG+Arrow R.PNGArrow R.PNG 1x Hit + Dash + 1x Hit (Critical Attack) + Knockdown
Z.PNGZ.PNGZ.PNG+Arrow R.PNGArrow R.PNG 4x Hit + Dash + 1x Hit (Double Attack) (Rune Attack) (Spawns a 5 second orb that stays in place until impacted) + Knockdown(Note: In order to use Rune Attack's effect, a small amount of Mana is consumed)
Arrow U.PNG+(Z.PNG Jump + 1x Hit
Arrow U.PNG+Arrow D.PNG+Z.PNG Jump + 1x Hit (Jump Bolt)(Note: Consumes Mana upon activation)
Arrow R.PNGArrow R.PNG+(Pause)+Arrow U.PNG Rocket Jump
Arrow R.PNGArrow R.PNG Dash
Arrow R.PNGArrow R.PNG+Z.PNG Dash + 1x Hit + Knockup
Arrow R.PNGArrow R.PNG+Arrow L.PNG+Z.PNG Dash+ Turn + Magic Bolt (A shot is fired in reverse direction) (Note: Consumes Mana. Unlike other bolts, it does not disappear upon impact, but moves at a slow rate to counteract)
Arrow R.PNG+Z.PNG Grab

Stance Change

Keystrokes Effect
X.PNGX.PNG+A.PNG+Z.PNG (Lv. 1 Cannon) (Mana Divider) (A machine that generates Mana for the party, while absorbing Mana from the enemy within range for 12 seconds)(Note: There can only be one Mana Divider. If a second one is attempted, the crate will not open and will simply explode.)
X.PNGX.PNG+A.PNGA.PNG+Z.PNG 6x Hit + AoE Flame (Lv. 2 Cannon) (Tri-Cannon) (Spawns a cannon that shoots 3 bombs that leave an AoE flame upon impact. They only fire twice.)
X.PNGX.PNG+A.PNGA.PNGA.PNG+Z.PNG (Lv. 3 Cannon) Portal (Summons a warp zone. They stay on the ground forever)(Note: You must have two or they will not function. Note that a third portal will mask over the first. Also, be warned that the portal can be used by both allies and enemies alike)
X.PNGX.PNG+X.PNG+A.PNG (Spam) Summons a miniature robot which masks over W.D.W. (KORMET)
X.PNGX.PNG+Arrow U.PNG Mana Shield
X.PNGX.PNG+X.PNG (Wait) Spawns a single orb that recovers a certain amount of MP over time. It stays for approximately 12 seconds. (Note: If hit whilst the orb is still active, the orb will disappear but immediately grants the MP it would have given if left untouched.)

KORMET

A miniature robot, codename KORMET, masks over the W.D.W. (Wing Drive Weapons). It fights in a unique style using fists and rockets. Seemingly it can inflate its size as well. Interesting to note, KORMET will mock the movements of the Polaris, especially skills.
Keystrokes Effect
Z.PNG 1x Hit
Z.PNGZ.PNGZ.PNG 5x Hit + Knockdown
Z.PNGZ.PNG+Arrow R.PNGArrow R.PNG 2x Hit + Dash + 1x Hit (Critical Attack) + Knockup
Z.PNGZ.PNGZ.PNG+Arrow R.PNGArrow R.PNG 5x Hit + Dash + 1x Hit (Double Attack) + Knockup
Arrow U.PNG+Z.PNG Jump + 1x Hit + Knockdown
Arrow U.PNG+Z.PNGZ.PNG Jump + 1x Hit + 1x Hit + Knockdown
Arrow R.PNGArrow R.PNG+Z.PNG Dash + 2x Hit + Knockup
Arrow R.PNGArrow R.PNG+Z.PNGZ.PNG Dash + 2x Hit + Knockup + 1x Hit
Arrow R.PNGArrow R.PNG+(Pause)+Arrow U.PNG+Arrow R.PNGArrow R.PNG Rocket Jump + Rocket Dash (Horizontal Dash in mid-air)

Skills



 


No Mercy with the bomb on Elesis




 


Call of Ruin




 


Extinction


Level/Type Name Effect
LVL 1 Basic No Mercy Mari swings the mallet like a golf club (or the Grinding Animation of Gladiator's Flame Sword), which causes a heavy knockback. All enemies struck by the blow will be implanted with a bomb which explodes prior to crashing upon land. (1x Hit + Mass Knockback + 1x Hit + Knockdown)(Note: If the target is delayed in the air for approximately 7 seconds, the bomb mark will wear off. Also, the use of Lag may prevent its activation)
LVL 2 Basic Call of Ruin Mari calls forth a Runic Circle that emits an aura of darkness and unholy energy. (10x Hit + Knockup)
LVL 3 Basic Extinction Mari hurls a slow-moving crystalline ball resembling Lunatic Force, except it moves slightly faster explodes within a limited range. (15x Hit + Freeze)


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