Gender | |
Age | |
Race | |
Home Continent | |
Hometown | |
Affiliations |
Grand Chase
|
Basic Job
Wizard Enginer:
Combo:
Basic Movements
Keystrokes | Effect |
---|---|
1x Hit | |
3x Hit | |
+ | 2x Hit + Dash + 2x Hit (Critical Attack) + Knockdown |
+ | 3x Hit + Dash + 2x Hit (Double Attack) + Knockdown |
+ | Jump + 3x Hit (can chain into another combo) |
Dash | |
+ | Dash + 1x Hit + Knockup |
+(Pause)+ | Rocket Jump (Note: Currently this ability can overpower High Jumps (used by Crossbowman) and Double Jumps (by Amy, Thief, Archer, and Nova classes). In other words, launch more higher than the jumps.) |
++ | Dash+ Turn + Energy Ball (A ball of magical energy that shoots out) |
+ | Grab + Throw target (high damage) (Note: Doesn't always work, but can interrupt combos at odd times) |
Stance Change
Like the Rama Class, Mari has a special ability called "Stance Change", which allows her to use numerous abilities by a combination of buttons.Keystrokes | Effect |
---|---|
+ | Stance Change (Note: This ability will wear off if a command is not used) |
++ | 6x Hit (Lv. 1 Cannon) (Fires 6 fast bullets forward that arc downward) (Note: If the command is not used to set it up, the execution will automatically cancel and the crate itself will explode, dealing light damage to nearby enemies) |
+++ | 6x Hit (Lv. 2 Cannon) (Fires 6 bullets upward that leaves an AoE flame upon impact) |
+ | 3x Hit + 3x Hit + 3x Hit (Protection) (Creates a short frontal shield) (Note: Every 1 1/2 seconds for a total of five (three sprouts) causes light damage and push away any enemies nearby, within the exception of PvP, where it will not stun and the foe can just run through it.) |
++ (Spam) | Summons 4 steel swords that can be used for melee fighting. (W.D.W.) |
+ | During 10 seconds cause damage to be taken from MP instead of HP. (Mana Shield) (Note: Ironically, MP does not drain while the ability is active, despite it intending to use Mana for protection.) |
++ | 4x Hit + Knockdown (Summons a blue orb that can be launched slightly downward using the key Critical/Double attack) (Lv. 1 Orb) (Note: One may use the three orbs together and inflict more damage. However, each orb stays around for 20 seconds) |
++(Wait for 1st Symbol)+ | 4x Hit + Knockdown (Summons a red orb that can be launched slightly upward using the key Critical/Double attack) (Lv. 2 Orb) |
++(Wait for 2nd Symbol)+ | 4x Hit + Knockdown (Summons a green orb that can be launched steep downward while rising upward using the key or a Critical/Double attack) (Lv. 3 Orb) |
W.D.W. Basic Attacks
Wing Drive Weapon (W.D.W.) are blades with the of a small array which follows behind Mari and can be used to attack enemies, similar to her summoned Orbs. The blades are usable for 20 seconds (unlike Orbs' one-shot attacks), after which they will disappear.Keystrokes | Effect |
---|---|
3x Hit | |
7x Hit + Knockdown | |
+ | Jump + 2x Hit |
+ | Dash + 1x Hit |
Special Attacks
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Buster | An powerful frontal assault that acts like a shockwave; shooting the enemy extremely far backwards. (1x Hit + Mass Knockback) |
LVL 2 Basic | Shock Field | A short ranged grenade is thrown, which emits powerful lightning and then explodes into abyssal. (5x Hit + 3x Hit + Knockback) |
LVL 3 Basic | Eraser | A dangerous skill that summons a destructive construct, which travels forward firing a chaotic laser which may pick up smaller enemies. (20x Hit + Mass Knockback) (Note: Has approximately a full screen range) |
1st Job
Gunslinger:
Combo:
Basic Movments
Overheat Meter
What is seen below the MP is a bar that may seem identical to the Charging Meter used by Jin and Sieghart. However, this an "Overheat Meter". Using excessive shots on the Maverick may overheat the gun, which can prevent it from firing. Approximately 7 imminent shots will overheat the gun, and will only cooldown completely after 7 seconds.
Keystrokes | Effect |
---|---|
1x-2x Hit
(Note: The gunshots used on the standard combo can be aimed, similar to all of Lire's
Classes, and including the Arrow Defense. However, they can be aimed at
any point of the combo and do not travel across the room; roughly 1/2th
an entire screen.) (Note: At the farthest distance the bullets tend to explode dealing a secondary hit.) | |
3x-6x Hit | |
+ | 2x Hit + Dash + 2x Hit (Critical Attack) + Knockdown |
+ | 3x Hit + Dash + 2x Hit (Double Attack) + Knockdown |
+( | Jump + 1x Hit |
+(Overheat)+ | Jump + 3x Hit |
+(Pause)+ | Rocket Jump |
Dash | |
+ | Dash + 1x Hit + Knockup |
++ | Dash+ Turn + Gun Shot (A shot is fired in reverse direction) |
+ | Grab + Throw target |
Stance ChangeEdit
Keystrokes | Effect |
---|---|
++ | 1 Hit (Lv. 1 Cannon) (Push Board) (A trap that pushes enemies) |
++ | 3x Hit (Lv. 2 Cannon) (Triple Missile) (A cannon that fires a missile which shoots three smaller warheads for long range)(Note: This ability is often inaccurate, as the first missile (not the 3 warheads) has no effect.) |
++ (Spam) | Summons 4 steel swords that can be used for melee fighting. (W.D.W.) |
+ | During 10 seconds cause damage to be taken from MP instead of HP. (Mana Shield) |
++ | 4x Hit (Summons an orb that can be launched slight downward using the key.)(Note: Unlike Rune Caster, there is only one orb) |
++(Full Duration)+ | Freezing (Ice Bullet) |
W.D.W. Basic Attacks
Wing Drive Weapon (W.D.W.) are blades with the of a small array which follows behind Mari and can be used to attack enemies. The blades are usable for 20 seconds, after which they will disappear.Note: Regardless of whether the Maverick overheats or not, the W.D.W. can actually continue shooting its beams or using swift-like attacks.
Keystrokes | Effect |
---|---|
4x Hit | |
10x Hit + Knockdown | |
+ | 10x Hit + Dash + 5x Hit (Double Attack) + Knockdown |
+ | Jump + 1x Hit + Knockdown |
+ | Dash + 3x Hit |
Skills
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Shock Wave | A simple, common attack that shoots a hole in the ground which projects bursts of fire to come up from the earth. (2x Hit + Knockup) |
LVL 2 Basic | High Power Rush | An attack that summons a floorpad that shoots a volley of missiles which explode within a specific area. (10x Hit + Knockdown) |
LVL 3 Basic | Chaos Beam | Spawns a highly destructive blaster supported by a Red Power Ranger and a Yellow Power Ranger that shoots a ray beam. The Gunslinger then inserts her Maverick and fires a rainbow colored beam, as the Power Rangers do a pose and leave in a smoke. It resembles the Spell Knight's Ray Freeze's final wave. (10x Hit) |
2nd Job
Polaris:
Combo:
Basic Movements
Keystrokes | Effect |
---|---|
1x Hit | |
4x Hit (Note: Like the Sword Master, it is not required to have an enemy to perform the Combo) | |
+ | 1x Hit + Dash + 1x Hit (Critical Attack) + Knockdown |
+ | 4x Hit + Dash + 1x Hit (Double Attack) (Rune Attack) (Spawns a 5 second orb that stays in place until impacted) + Knockdown(Note: In order to use Rune Attack's effect, a small amount of Mana is consumed) |
+( | Jump + 1x Hit |
++ | Jump + 1x Hit (Jump Bolt)(Note: Consumes Mana upon activation) |
+(Pause)+ | Rocket Jump |
Dash | |
+ | Dash + 1x Hit + Knockup |
++ | Dash+ Turn + Magic Bolt (A shot is fired in reverse direction) (Note: Consumes Mana. Unlike other bolts, it does not disappear upon impact, but moves at a slow rate to counteract) |
+ | Grab |
Stance Change
KORMET
A miniature robot, codename KORMET, masks over the W.D.W. (Wing Drive Weapons). It fights in a unique style using fists and rockets. Seemingly it can inflate its size as well. Interesting to note, KORMET will mock the movements of the Polaris, especially skills.Skills
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | No Mercy | Mari swings the mallet like a golf club (or the Grinding Animation of Gladiator's Flame Sword), which causes a heavy knockback. All enemies struck by the blow will be implanted with a bomb which explodes prior to crashing upon land. (1x Hit + Mass Knockback + 1x Hit + Knockdown)(Note: If the target is delayed in the air for approximately 7 seconds, the bomb mark will wear off. Also, the use of Lag may prevent its activation) |
LVL 2 Basic | Call of Ruin | Mari calls forth a Runic Circle that emits an aura of darkness and unholy energy. (10x Hit + Knockup) |
LVL 3 Basic | Extinction | Mari hurls a slow-moving crystalline ball resembling Lunatic Force, except it moves slightly faster explodes within a limited range. (15x Hit + Freeze) |
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