1x Hit + Shadow Dodge (Slide Phase)
(Note: Can be used in the middle of a combo)
+
3x Hit + Dash + 2x Hit (Critical Attack) + Knockdown
+
7x Hit + Dash + 2x Hit (Double Attack) + Knockdown
+
Jump + 1x Hit
+
Dash + Run
+
Dash + 2x Hit
+
Dash + 3x Hit + Knockdown
++
Dash + 4x Hit + Knockup
Grab + Throw target (high damage)
Burning Mode
When the Burning Gauge is completely filled, you can use the
key to activate "Burning" Mode for a few seconds. The Burning Gauge
rapidly decreases more than it was used to build. Jin's Speed will
greatly increase, and activate temporary Super Armor (much like
Nephilim's, except it's really weak and the user can still be grabbed).
Use of any Chi movements will not help decrease the time. Also, usage of
any Burning Skills will stop the timer during the attack.
Chi Attacks
The "Burning" Gauge will determine the use of Chi Attacks, but can be
refilled anytime, anywhere, and as many times as possible.
Somehow its possible to leap down a platform and still charge. Note: All the Chi Attacks are shared by each job, though they all
go through a different change (within the exception of Storm Fist).
Keystrokes
Effect
+
2x Hit (Chi Wave)(Note: If no Chi is applied, there will be a failed attempt to cast the Wave followed by a sweat drop.)
++
Dash + Turn + 4x Hit + Knockdown (Hanuman)
+
1x Hit + Knockback (Hurricane/Storm Fist)
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
Dragon Upper Cut
Jin slams the ground then knocks the opponent into an uppercut (3x Hit).
LVL 2 Basic
White Flower Technique
Jin unleashes several powerful punches followed by an explosion with a wide AoE (7x Hit + Knockup).
LVL 3 Basic
Fist of 10,000 Hells
Jin dashes forward with a punch and an explosion, followed by an attack from behind (8x Hit + Knockup).
Burning
Level/Type
Name
Effect
LVL 1 Burning
Burning Dragon Uppercut
Jin slams the ground followed by a punch and then knocks the opponent into an uppercuts (4x Hit).
LVL 2 Burning
Burning White Flower Palm
Jin unleashes several powerful punches and a last powerful punch that knocks back the enemy (5x Hit).
LVL 3 Burning
Burning Fist of 10,000 Hells
Jin casts an AoE orb, then shoots the explosion forward to hit the enemy (8x Hit).
1st Job:
Champion:
Combo:
Basic Movements
Keystrokes
Effect
1x Hit
7x Hit + Knockdown
+
1x Hit + Shadow Dodge (Slide Phase)
+
3x Hit + Dash + 2x Hit (Critical Attack) + Knockup
+
7x Hit + Dash + 2x Hit (Double Attack) + Knockup
+
Jump + 1x Hit
++
Jump + 1x Hit (Air Step)
+
Dash + Run
+
Dash + 2x Hit
+
Dash + 3x Hit + Knockup
++
Dash + 3x Hit + Knockup (Crescent Moon Kick/Dragon Kick)
++
Dash + 2x Hit + Roll (evades attacks while getting behind the enemy)
Grab + Throw target (high damage)
Chi Attacks
Keystrokes
Effect
+
2x Hit (Iron Mountain)(Generates a visual chi attack as if he were to ram an opponent. Without Chi, the Shisa will just body check the enemy with his elbow.)
++
Dash + Turn + 3x Hit + Knockdown (Rising Phoenix Strike)(Dashes forward while performing a three hit combination.)
+
1x Hit + Knockback (Hurricane/Storm Fist)
Skills
Level/Type
Name
Effect
LVL 1 Basic
True Strike Dragon Tail
The Shisa performs a four hit kick attack in a row. (4x Hit + Knockdown)
LVL 2 Basic
Power Rising
The Shisa attacks sliding with two hits followed by a tornado launcher. (4x Hit + Knockup)
LVL 3 Basic
The Glow!
The Shisa unleashes his fury while delivering numerous
multi-hit explosions followed by a slide and a small burst of chi. (5x
Hit + Knockup + 2x Hit + Knockback)
Burning Skills
Level/Type
Name
Effect
LVL 1 Burning
Burning True Strike Dragon Tail
Adds a fifth hit to the combo, but strangely sacrifices speed
and movemental processes. Interestingly, the damage is no bigger. (5x
Hit + Knockdown)
LVL 2 Burning
Burning Power Rising
The improved Power Rising uses numerous multi-hit combos before casting the tornado. (5x Hit + Knockup)
LVL 3 Burning
Burning The Glow!
While increasing the damage of this skill, the last hit changes
to a charging dash followed by an aura explosion. (6x Hit + 2x Hit +
Knockback)
2nd Job
Asura:
Combo:
Basic Movements
Normal
Keystrokes
Effect
1x Hit
6x Hit + Knockdown
+
1x Hit + Shadow Dodge (Slide Phase)
+
2x Hit + Dash + 2x Hit (Critical Attack) + Knockup
+
6x Hit + Dash + 2x Hit (Double Attack) + Knockup
++
2x Hit + 1x Hit + Knockup + 3x Hit
++
2x Hit + 1x Hit + Knockup + 5x Hit
+
Jump + 1x Hit
++
Jump + 1x Hit + Knockup (Asura Slam)(Note: This move is unlisted.)
+
Dash + Run
+
Dash + 2x Hit + Knockdown
++ or ++
Dash + 1x Hit + Knockup (Spinning Crane Kick)(Note: This move is unlisted.)
++
Dash + 2x Hit + Roll
Chi
Keystrokes
Effect
+
3x Hit (Scorpion Sting)(Fires a short ranged horizontal beam from the staff. Without Chi, the Asura will simply strike forward with the staff.)
++
Dash + Turn + 3x Hit + Knockup (Thrashing Dragon)(Swings the staff high and low as an attack.)
+
1x Hit + Knockback (Hurricane/Storm Fist)
+
1x Hit + Stun (Chamma Throw)(The Asura will toss his staff, stunning the opponent if struck. Afterwards, the Asura will become a Fighter
instead, retaining all abilities except White Flower Technique and Fist
of 10k Hells. He can remain in Fighter forever, but there is a 7 second
cooldown before switching back.)
+++
1x Hit + Stun + 2x Hit + Knockback (Rush)(After throwing the staff, he may rush forward and do a small two hit punch identical to the Storm Fist.)
Skills
Basic
Level/Type
Name
Effect
LVL 1 Basic
Asura Strike
The Asura swings the Chamma twice to gain power for an upward strike that sends enemies into the air. (2x Hit + Knockup)
LVL 2 Basic
Asura Slicer
The Asura flips twice, striking his Chamma down with each rotation, ending in a final heavy strike. Its almost identical to the Druid's Titan Axe Level 3 and Knight's Mega Slash Level 3, except Asura Slicer has lesser effects. (3x Hit + Knockup)
LVL 3 Basic
Asura Yang
The Asura spins his Chamma in a windmill flurry that strikes
multiple times before he plants his Chamma, flies into the air, and
comes charging back down to earth with destructive force. (5x Hit + 1x
Hit + Knockup + 4x Hit + Knockdown)
Burning
Level/Type
Name
Effect
LVL 1 Burning
Burning Asura Strike
Simply adds two more strikes in the middle. (4x Hit + Knockup)
LVL 2 Burning
Burning Asura Slicer
Performs a multi-hit swing before slamming down.
LVL 3 Burning
Burning Asura Yang
The Asura rises diagonally instead of vertically. There are no
damage increases, yet there are damage alterations. (5x Hit + 2x Hit +
Knockup + 3x Hit + Knockdown)
Fighter
Level/Type
Name
Effect
LVL 1 Basic
Powers of Rising Sun
The Asura version of Dragon Uppercut. He will do a small tornado attack before fisting upwards. (5x Hit + Knockup)
(Note: Although there is a burning version, there are no changes.)
3rd Job
Emperor:
Combo:
Basic Movements
Normal
Keystrokes
Effect
1x Hit
5x Hit + Knockup
+
1x Hit + Shadow Dodge
+
3x Hit + Dash + 2x Hit (Critical Attack) + Knockdown
+
5x Hit + Dash + 2x Hit (Double Attack) + Knockdown
+
Jump + 1x Hit
+
Jump + 2x Hit
+
Dash + Run
+
Dash + 2x Hit
+
Dash + 3x Hit + Knockdown
++
Dash + 1x Hit + Roll
Chi
Note that the Chi regeneration is much faster than previous jobs.
Keystrokes
Effect
+
2x Hit (Chi Wave)
(Note: Unlike the Fighter's, a short ranged Orb is shot while it stays there for a few seconds then implodes. Without Chi, a small damaging puff of smoke is created)
++
Dash + Turn + 3x Hit (Hanuman)
+
1x Hit + Knockback (Hurricane/Storm Fist)
Stance Change
Rama has a special ability called Stance Change. It allows him to use numerous attacks while this mode is active. To initiate, press .
When Stance Change is initiated, the Rama will just stand still motionless.
Rama can activate his Stance Change during a dash attack, the 3rd/4th hit of the basic combo, or during a roll.
Keystrokes
Effect
Stance Change
+
1x Hit + Knockdown (Rapid Fire)
+
Ranged Blocker + 1x Hit (Bagua Trigram)(Note: The attack
will counterattack any single attack. Be warned that if the attack is
influenced by status effects (ie Petrify, Freeze, Curse, etc), the user
himself will be afflicted by it as well.)
+
1x Hit + Knockup (Falling Sky)(Note: You can air grab after this and you can use this for juggling.)
+
Evasion Backflip (Phoenix Shrine Kick)(Note: It is
similar to the dodge/roll but is not immune to all attacks, especially
projectiles. Rather it is useful getting behind big targets.) (Note: It is possible to perform Rapid Fire during the backflip.)
+
Dodge
+
Cancel Stance Change
Skills
Normal
Level/Type
Name
Effect
LVL 1 Basic
Striking Snake Onslaught
Jin quickly charges at the enemy with a powerful roundhouse
kick and a final foot slam, smashing the enemy's face to the ground. (2x
Hit + Knockup)
LVL 2 Basic
Destroyer of Heaven
Jin charges at enemies and cuts the enemy. Enemies are stunned
by the movement while being struck by a delayed Chi explosion. (1x Hit +
8x Hit + Knockup)
(Note: If this skill is somehow attached to the enemy while they
avoid it (ie- Counterattack), it will still "lift" them upward.)
LVL 3 Basic
White Monkey Washing Face
(White Monkey Technique)
Jin pulls in enemies with a massive orb of Chi energy before it
violently exploding outwards. (8x Hit + Suction + 7x Hit + Knockup)
Burning Skills
Level/Type
Name
Effect
LVL 1 Burning
Burning Striking Snake Onslaught
Adds a second roundhouse kick. (3x Hit)
LVL 2 Burning
Burning Destroyer of Heaven
An enhanced Destroyer of Heaven. It comes in 4 phases, utilizing a Just Frame command.
First hit will rush forward with no-delay Chi Explosions. (4x Hit + Knockup) Second hit will rush backward. (4x Hit + Knockup) Third hit will utilize 3 simple fist attacks similar to the Fighter's Burning White Flower Technique. (3x Hit) Fourth and last hit will create a powerful explosion. (2x Hit + Knockdown)
LVL 3 Burning
Burning White Monkey Washing Face
(Burning White Monkey Technique)
Increases the suction ability while creating a more deadly explosion. (18x Hit + Suction Ability + 6x Hit + Knockup)
(Note: Although the suction range seems smaller, it is actually just
graphics. The vacuum ability is actually powerful than the previous.)
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