Wednesday, 19 October 2011

Characters (Dio):

Gender Male
Age Unknown (~15)
Race Demon
Home Continent Unknown
Hometown Unknown
Affiliations
Kounat, Grand Chase



Basic Job
Clipper:
 










Skill tree:



Active

StygianActive.png

Left SideEdit

StygianActiveleft.png

(Special) Death Scythe



StygianDeathScythe2.png


StygianDeathScythe.png No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 10 sec
AP Consumed: 16
Info (1): A short 4 hit combo including swings.
Info (2): Increased damage.
Info (3): Last hit is a knockup.

(Technique) Death Star Upper Cut



StygianDeathStarUpperCut2.png


StygianDeathStarUpperCut.png No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 5 sec
AP Consumed: 6
Info (1): Simply swings the sycthe forward, tossing the enemy behind.
Info (2): Adds a second hit.
Info (3): Launches higher.

(Special) Death Star



StygianDeathStar2.png


StygianDeathStar.png No. of Levels: 3
SP: 1-3
Requires: Death Scythe Lv 3, Death Star Uppercut Lv 3
Cooldown: 15
AP Consumed: 33
Info (1): Tosses the Scythe forward while bringing it back as it slides the ground. Quite identical to the Vanquisher's Furious Boomerang except it lacks horizontal range.
Info (2/3): More damage.
Note: There has been notes that the Stygian performing Death Star will become an "untouchable obstacle", meaning that the attack can be avoided if the enemy is right next to the attacker or the attacker is sliding. Also, Death Star is not 100% accurate in pulling the enemy backward.

(Technique) Dominate



StygianDominate2.png


StygianDominate.png No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 5 sec
AP Consumed: 6
Info (1): Spawns a large hand that pulls in enemies within a distance.
Info (2/3): More damage.

(Effect) Dominate: Increased Distance

StygianDominateID.png
No. of Levels: 1
SP: 1
Requires: Dominate Lv 3
Info: Increases the length of Dominate.

(Technique) Shatter Fist



StygianShatterFist2.png


StygianShatterFist.png No. of Levels: 1
SP: 1
Requires: Dominate Lv 3
Cooldown: 5
AP Consumed: 6
Info: Slams a big hand down, launching the enemy into the air.

(Special) Rake Hand



StygianRakeHand2.png

Shadowblade777Added by Shadowblade777
StygianRakeHand.png No. of Levels: 3
SP: 1-3
Requires: Shatter Fist, Dominate: Increased Distance
Cooldown: 15
AP Consumed: 33
Info: Summons up a large hand that sweeps the ground, lifting up enemies into oblivion.

(Special) Necrotic



StygianNecrotic2.png


StygianNecrotic.png No. of Levels: 3
SP: 1-4
Requires: Death Star Lv 3, Rake Hand Lv 3
Cooldown: 20
AP Consumed: 50
Info: A dark energy erupts from the ground, then fades through the ground while bypassing the foe, as if enemies were eaten by a giant, hungry mouth.
Extra Info: Enemies that are successfully "swallowed" will be trapped during that duration, as if they were binded (this includes Super Armor).
Note: Level 3 costs two SP rather than one.
Trivia: The description is confined as a metaphor, as there are parts resembling pointy teeth on the dark substance.

(Special) Black Space



StygianBlackSpace2.png


StygianBlackSpace.png No. of Levels: 1
SP: 1
Requires: Necrotic Lv 3
Cooldown: 20
AP Consumed: 50
Info: A chaotic skill that mixes the suction power of Rama's White Monkey Washing Face and the Magician's Divine Fortitude without the knockaway portion, but rather, constant damage.
Note: The problem is that the suction power does not stun (PvP wise), meaning that this attack can be avoided, ultimately going to a waste.
Glitch: There was originally a glitch that created an "invisible Black Space" around the Stygian right after he used a different ability (most noticeably the Horizontal Blink, occasionally known as "Blink Space") allowing him to run around and attacking anyone near him so long as the spell was active. However, this was patched prior to releasing Drakar, as the Black Space just stays in the spot where the user casted it.

Right Side

StygianActiveright.png

(Special) Vengeful Sword



StygianVengefulSword2.png


StygianVengefulSword.png No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 15 sec
AP Consumed: 33
Info (1): Spawns numerous swords from the ground to attack the front.
Info (2/3): More damage.

(Technique) Phase Edge



StygianPhaseEdge2.png


StygianPhaseEdge.png No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 5 sec
AP Consumed: 6
Info (1): Stabs with a sword while creating a vortex to open up at a larger distance. Of course, it leaves a wide gap in between.
Info (2/3): More damage.

(Technique) Flash Sword



StygianFlashSword2.png


StygianFlashSword.png No. of Levels: 3
SP: 1-3
Requires: Vengeful Sword Lv 3, Phase Edge Lv 3
Cooldown: 5
AP Consumed: 6
Info (1): Makes a quick jab.
Info (2): More damage.

(Effect) Flash Blade: Increased Attack

StygianFlashBladeIA.png
No. of Levels: 2
SP: 1-2
Requires: Flash Sword Lv 2
Info: Increases the number of hits by 1 or 2.

(Technique) Horizontal Blink



StygianHBlink2.png
StygianHBlink.png
No. of Levels: 2
SP: 1-2
Requires: Increased Dash Speed
Cooldown: 5-3
AP Consumed: 6
Info (1): Flash teleports instantly at a horizontal, short distance.
Info (2): Halves the cooldown time.
Note: The teleportation does not activate instantly, but rather, a half second. Also, because this is a technique and not a skill, the user can be hit before teleportation. In addition, the Blink is strictly horizontal, meaning that the user can teleport behind a rising/descending ledge and fall.

(Technique) Infernal Spear



StygianInfernalSpear2.png


StygianInfernalSpear.png No. of Levels: 3
SP: 1-3
Requires: Flash Sword Lv 3, Blink Lv 2
Cooldown: 10
AP Consumed: 16
Info: Spawns a spear that is quickly jabbed forward.

(Effect) Infernal Spear: Increased Attack

StygianInfernalSpearIA.png
No. of Levels: 2
SP: 1-2
Requires: Infernal Spear Lv 3
Info: Improves the number of hits of Infernal Spear.

(Special) Haunting Shock



StygianHuntingShock2.png


StygianHuntingShock.png No. of Levels: 1
SP: 1
Requires: Infernal Spear Lv 3, Infernal Spear: Increased Attack Lv 3
Cooldown: 15
AP Consumed: 33
Info: Instantly slams down an Infernal Spear on the ground at a limited distance, causing the opponent to immidiately fly away upon impact.

(Special) Onrush



StygianOnrush2.png

Shadowblade777A
StygianOnrush.png No. of Levels: 2
SP: 1-2
Requires: Haunting Shock
Cooldown: 20
AP Consumed: 50 + XX
Info: Uses the Infernal Spear to jab the enemy at an extreme pace, literally crushing them as the Stygian runs. The skill can be improved by holding the direction facings.
Note: The "XX" portion of consumed AP is determined how long the Stygian will continue rushing.

Passive

StygianPassive.png

APEdit

StygianAP.png

Increased AP Recovery

No. of Levels: 2
SP: 1-2
Requires: N/A
Info: Increases the base AP Recovery Rate.
Note: While it appears to work, the effect is extremely minor, approximately 1% or 2% per level.

Starting AP

No. of Levels: 3
SP: 1-3
Requires: Increased AP Recovery Lv 3
Info: Spawns the game with AP, similar to how Arme spawns with Mana.
Note: Cannot be used simultaneously with Increased AP Recovery.

Jump

StygianJump.png

Increased Dash Speed

No. of Levels: 1
SP: 1
Requires: N/A
Info: Increases the Dash speed. It also allows the use of Horizontal and Vertical Blinks.
Note: The ability appears to have NO EFFECT. Despite the uselessness of the said ability, it is required for the Blinks.

Cooldown

StygianCooldown.png

Reduced Counterattack Cooldown Time

No. of Levels: 2
SP: 1-2
Requires: N/A
Info: Normally when Dio receives a counterattack effect, approximately a maximum of 10 seconds of waiting time are applied to all 5 abilities. This can be reduced to 9 or 8 by this function.

Critical Chance

StygianCritical.png

Increased Critical Strike Chance

No. of Levels: 2
SP: 1-2
Requires: N/A
Info: Increases the chances of any Critical Attacks.
Note: From many tests, it is concluded that the Critical Chance is increased as a multiplier rather than a base number.


2nd Job
Drakar:












Skill tree:

Active

DrakarActive.png

Left SideEdit

DrakarActiveleft.png

(Technique) Rebound

DrakarRebound2.png
Shadowblade777Added by Shadowblade777
DrakarRebound.png
No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 5 sec
AP Consumed: 6
Info: Spawns a hand at a very short distance (frontal to be precise) that pushes towards the Drakar, shoving enemies towards him.

(Effect) Rebound: Adjusted Distance

DrakarReboundID2.png
Shadowblade777Added by Shadowblade777
DrakarReboundID.png
No. of Levels: 2
SP: 1-2
Requires: Rebound Lv 3
Info: Increases the distance of Rebound, allowing him to push enemies that are further away.

(Technique) Vertical Blink

DrakarVBlink2.png
DrakarVBlink.png
No. of Levels: 2
SP: 1-2
Requires: Increased Dash Speed
Cooldown: 5-3
AP Consumed: 6
Info (1): Flash teleports instantly at a vertical, short distance upward.
Info (2): Halves the cooldown time.
Note: Despite Vertical meaning to go Up and Down, it only goes upward.

(Effect) Necrotic Hit Count

DrakarNecroticHC.png
No. of Levels: 1
SP: 1
Requires: Necrotic Lv 3
Info: Enhances the amount of hits Necrotic can perform.

(Special) Evil Shock

DrakarEvilShock2.png
Shadowblade777Added by Shadowblade777
DrakarEvilShock.png
No. of Levels: 5
SP: 1-5
Requires: Rebound Lv 3, Vertical Blink Lv 2, Necrotic Hit Count
Cooldown: 1
AP Consumed: 10
Info: Spawns up to three spheres that are used as bombs. Hitting the X command will cause them all to explode simultaneously. If the spheres are not detonated within 10 seconds, they will vanish.

(Effect) Black Space Damage

DrakarBlackSpaceD.png
No. of Levels: 2
SP: 1-2
Requires: Black Space
Info: Enhances the base damage of Black Space.

(Technique) Life Keep

DrakarLifeKeep2.png

DrakarLifeKeep.png
No. of Levels: 5
SP: 1-5
Requires: Evil Shock Lv 5
Cooldown: 99
AP Consumed: 6
Info: Consumes half of the Drakar's HP, stashing it away in another dimension. For 100 seconds, when he is defeated, the HP will immediately come back to him, resurrect him, and heal a portion of the HP he stashed away. The more levels, the more amount he can restore (10%, 20%, 30%, 40%, or 50%, respectively). Basically the Drakar's version of the Druid's Tenacious Vitality.
Note: If the timer runs out but the Drakar is still alive, the sealed HP will remain in the stashed dimension forever and won't return. Also, if the Drakar has less than 50% of his HP or the ability is still in effect and tries to trigger Life Keep, nothing will happen but the cooldown still applies.

(Special) Kill Zone

DrakarKillZone2.png

DrakarKillZone.png
No. of Levels: 5
SP: 1-5
Requires: Life Keep Lv 5
Cooldown: 20
AP Consumed: 50
Info: Spawns a totem that sprays a DoT mist. It deals heavy damage for one hit per second, initially stun-locking many slow moving enemies including monsters provided they do not retaliate. Stays for about 15 seconds.

(Effect) Sustained Kill Zone

DrakarSKillZone.png
No. of Levels: 5
SP: 1-5
Requires: Kill Zone Lv 5, Black Space Damage Lv 2
Info: Increases the base time of Kill Zone to 18, 20, 22, 24, and then 26 seconds.

Right SideEdit

DrakarActiveRight.png

(Technique) Charging Death Star (1)

DrakarChargeDeathStar1-2.png
DrakarChargeDeathStar1.png
No. of Levels: 5
SP: 1-5
Requires: N/A
Cooldown: 5
AP Consumed: 6
Info: Charges the Soul Reaver to slice forward for strong damage. The longer the charge, the more hits.

(Technique) Charging Death Star (2)

DrakarChargeDeathStar2-2.png

DrakarChargeDeathStar2.png
No. of Levels: 5
SP: 1-5
Requires: Charging Death Star (1) Lv 5
Cooldown: 4
AP Consumed: 6
Info: Charges the Soul Reaver to slice forward through enemies. The longer the charge, the more distance sliced and the increased damage.

(Effect) Haunting Shock Damage

DrakarHauntingShockD.png
No. of Levels: 1
SP: 1
Requires: Haunting Shock
Info: Enhances the base damage of Haunting Shock.

(Special) Blocker

DrakarBlocker2.png
DrakarBlocker.png
No. of Levels: 5
SP: 1-5
Requires: Charging Death Star (1) Lv 5, Haunting Shock Damage
Cooldown: 5
AP Consumed: 33
Info: Spawns a large stone wall with swords and skulls sticking out. It acts as a DoT barrier, one hit per second, though it can be destroyed after a few hits. Stays for about 12 seconds. Because of the short cooldown, it is possible to implant more than one Blocker.

(Effect) Sustained Blocker

DrakarSBlocker.png
No. of Levels: 3
SP: 1-3
Requires: Blocker Lv 5
Info: Increases the base time of Blocker to 13, 14, and then 15 seconds.

(Technique) Fly Away

DrakarFlyAway2.png
DrakarFlyAway.png
No. of Levels: 5
SP: 1-5
Requires: Blocker Lv 5
Cooldown: 5
AP Consumed: 6
Info: Quickly performs a 360 degree spin that throws nearby enemies far away.
Extra Info: The Drakar can move during the animation, allowing him to escape situations where he would surely be hit.

(Special) Chaotic Spark

DrakarChaoticSpark2.png

DrakarChaoticSpark.png
No. of Levels: 5
SP: 1-5
Requires: Fly Away Lv 5, Onrush: Reduced AP
Cooldown: 20
AP Consumed: 55
Info: Spawns a "death ball" that shoots its spikes out several times before exploding, sending enemies in to submission.
Extra Info: If an Active is immediately used right after, the whole skill opening will be skipped and the attack will instantly activate. This tactic, known as "No Delay Chaotic Spark", is incredibly infamous as it instantly KOs someone and is extremely fast and unpredictable.

(Effect) Onrush: Reduced AP

DrakarOnrushRAP.png
No. of Levels: 1
SP: 1
Requires: Onrush Lv 2
Info: Reduces the AP consumed of Onrush's rushing by 50%.

Passive

DrakarPassive.png

Combo Application

DrakarCombo.png

Combo Attack Lv 1

SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Stygian's basic combination. It first strikes with the claw, then uses the Soul Reaver to pull the target back, lifting them up and then bringing them down.

Combo Attack Lv 2

SP: 1
Requires: N/A
Input: Z Z Z Z
Info: Drakar's basic combination. It uses the powerful Rake Hand to pull the target closer, before slicing down and up with the Soul Reaver and then slamming down on them. This combination does not require a target.
Note: This ability lacks damage, but makes it up in speed.

Utilizing Combo

DrakarCombo2.png

Utilizing Combo

No. of Levels: 1-3
SP: 1-3
Requires: N/A
Input: During Combo,  Z
Info: Slices the target upward and attacks with a spherical orb. Higher levels increases the base damage.

Jump Attack

DrakarJump.png

Jump Attack Lv 1

SP: 1
Requires: N/A
Input:  Z
Info: Simply jumps up and slices.

Jump Attack Lv 2

SP: 1
Requires: N/A
Input:  Z Z
Info: After slicing, the Drakar attacks with a spherical orb.

Apply Jump

DrakarFlight.png

Apply Jump

No. of Levels: 1-3
SP: 1-3
Requires: N/A
Input:    Z
Info: Allows the Drakar to fly and sweep while in midair. The more levels, the more damage the sweep can perform.

AP

DrakarAP.png

Increased AP Recovery

No. of Levels: 5
SP: 1-3
Requires: Increased AP Recovery Lv 2
Info: Greatly increases the AP Recovery rate.

Starting AP

No. of Levels: 5
SP: 1-2
Requires: Increased AP Recovery Lv 5, Starting AP Lv 3
Info: Spawns the game with a greater amount of AP.

Critical Chance

DrakarCritical.png

Increased Critical Strike Chance

No. of Levels: 5
SP: 1-3
Requires: Increased Critical Strike Chance Lv 2
Info: Greatly increases the chances of any Critical Attacks.


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