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Basic Job
Archer:
Combo:
Combo:
Basic Movements
Lire's arrows arc down slightly when fired. However, she can aim most of her attacks at an angle, from straight up to nearly straight down.Skills
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Metal Shot
(Iron Storm)
(Big Shot) | A common ability that shoots 5 arrows simultaneously. (5x Hit. Cone of Arrows, can hit multiple if some miss)
(Note: can be aimed at an angle like normal attacks)
|
LVL 1 Purchased | Attack Swing | An ability that uses the bow as a melee attack, which often throws the enemy off guard. (Step Forward + Knockup + 3x Hit) |
LVL 1 Purchased | Eagle Sight | A sight ability doubles the vision for 30 seconds. |
LVL 2 Basic | Arrow Rain
(Colossal Rain)
| A common attack that shoots multiple arrows upward while they
rain back downward on the sides. (10x Hit (directly above) + 11x Arrows
rain down on screen)
(Note: Each arrow can only hit one target, range is entire screen)
|
LVL 3 Basic | Arrow Storm
(Shooting Star)
| A powerful ability that shoots out spiraling arrows. It is impossible to block these fired arrows, despite being a standard level. (16x Hit) |
LVL 3 Purchased | Flame Arrow | A deadly ability that shoots 5 arrows simultaneously with armed explosives. (20x Hit) |
Skill tree:
Basic
Combo Attack
Combo Fire Lv 1
Required Level: Lv 0SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Basic shooting skill that allows you to shoot 5 arrows in a row.
Combo Fire Lv 2
Required Level: Lv 36SP: 2
Requires: N/A
Input: Z Z Z Z Z
Info: Similar to Combo Fire Lv 1, but during the 1st~3rd arrow, you may use the up or down arrows to control the direction of the shots. For advanced users only.
Utilizing Combo
Quick Counter Lv 1
Required Level: Lv 14SP: 1
Requires: N/A
Input: During Combo, ↑ ↑
Info: Simply uses a spin attack that catches nearby opponents off guard.
Quick Counter Lv 2
Required Level: Lv 25SP: 2
Requires: Quick Counter Lv 1
Input: During Combo, ↑ ↑
Info: Changes include lasting longer than Lv 1
Utilizing Combo
Barrage
Required Level: Lv 42SP: 1
Requires: N/A
Input: During Combo, Z Z
Info: Skill that increases the number of arrows being shot out during a combo.
Jump Attack
Jump Shot
Required Level: Lv 0SP: 0
Requires: N/A
Input: After Jump, Z
Info: Allows you to shoot diagonally downward during a jump. Can be used to defend yourself while mid-jump.
Double Jump Shot
Required Level: Lv 29SP: 1
Requires: N/A
Input: After Jump, Z Z
Info: Tapping Z twice after a jump will shoot 2 arrows at once.
Shooting Mode
Hunter's Stance
Required Level: Lv 16SP: 1
Requires: N/A
Input: X ↓ Z
Info: Shoots a powerful shot from a fixed location. The delay from shots makes it difficult to use in combat. Move left or right to break out of the stance.
Extra Info: Although not said, this arrow will always push back targets and cannot be blocked.
Ruthless Hunter
Required Level: Lv 18SP: 2
Requires: Hunter's Stance
Input: X ↓ Z, Z
Info: Hitting the Z key twice in Hunter's Stance will shoot two arrows at once.
Dash
Dash
Required Level: Lv 0SP: 0
Requires: N/A
Input: → → or ← ←
Info: Turn around quickly after dashing.
Air Dash
Required Level: Lv 27SP: 1
Requires: N/A
Input: After Jump, → → or ← ←
Info: A skill that allows you to air dash. Shooting during this dash can increase your speed.
Dash Attack
Dash Shot
Required Level: Lv 0SP: 0
Requires: N/A
Input: → → or ← ←
Info: A skill that shoots an arrow after a dash. Dash Shots may knock down or stall your enemies, giving you time to run away.
Double Dash Shot
Required Level: Lv 27SP: 1
Requires: N/A
Input: After Dash, Z, Z
Info: Pressing Z twice will shoot two arrows, helping you gain distance away from the enemy.
Special Skill
Amplifying Orb Lv 1
Required Level: Lv 12SP: 1
Requires: N/A
Input: After Jumping, ↓ Z
Info: Throws an orb downward to an enemy. These orbs reduce 15% of all defensive effects on the target for 5 seconds while stunning them shortly. Similar to other debuffs, orb effects do not stack over.
Trivia: Although it says "Amplifying" (meaning to buff), ironically the skill is actually debuffs your enemies, not buffing the whole team.
Amplifying Orb Lv 2
Required Level: Lv 26SP: 2
Requires: Amplifying Orb Lv 1
Input: After Jumping, ↓ Z
Info: Throws 2 orb downward to an enemy. Same effects as all other orbs.
Amplifying Orb Lv 3
Required Level: Lv 39SP: 3
Requires: Amplifying Orb Lv 2
Input: After Jumping, ↓ Z
Info: Throws 3 orb downward to an enemy. Same effects as all other orbs.
Evasion
Elven Agility
Required Level: Lv 28SP: 3
Requires: N/A
Input: X + Z
Info: A skill that allows you to teleport behind and above your enemy. Counterattacks such as Grabs or Arrow Fire are possible.
Skills
1st Bar
Iron Storm Lv 1
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Special attack that shoots 5 arrows at once, while being able to aim up or down.
Iron Storm Lv 2
Required Level: 6SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: An explosion is caused when the enemy is struck by arrows, meaning that it cannot be blocked by regular arrow defenses.
Iron Storm Lv 3
Required Level: 31SP: 3
Requires: Iron Storm Lv 2
Input: Press Z to charge one MP slot and release.
Info: This skill shoots three initial arrows after the five. Unlike level 2, these can be blocked.
Rapid Fire Lv 1 (Attack)
Required Level: 19SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: An aimable shot that shoots 5 arrows in a straight line.
Rapid Fire Lv 2
Required Level: 38SP: 2
Requires: Rapid Fire Lv 1
Input: Press Z to charge one MP slot and release.
Info: An aimable shot that not only shoots 5 arrows straightly, but shoots 5 arrows at once similar to Iron Storm Lv 1.
Attack Swing
Required Level: 11SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Launches the target into the air using the bow. Additional Grabs or Attacks are possible.
Eagle Sight
Required Level: 11SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Range of vision is greatly improved (approximately twice as large)
Fire Arrow Lv 1
Not to be confused with Flame
Arrow.
Required Level: 6
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: An aimable shot that inflicts fire damage upon opponents.
Extra Info: This ability is the only thing that causes a "Burning" status, which leaves a DoT effect upon the foe struck (the DoT effect includes skills, so it is impossible to avoid it).
Fire Arrow Lv 2
Required Level: 19SP: 2
Requires: Fire Arrow Lv 1
Input: Press Z to charge one MP slot and release.
Info: An aimable shot that not only inflicts fire damage, but leaves flames upon the ground.
Added by DeathByDarkness
Freezing Arrow
Required Level: 31SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: An aimable shot that gives off a "Freezing" status.
Poison Arrow
Required Level: 38SP: 0
Requires: Freezing Arrow
Input: Press Z to charge one MP slot and release.
Info: An aimable shot that gives a small DoT effect, along with MP Subtraction and Haste. However, tapping left or right can shortly break out the Poisonous status.
2nd Bar
Arrow Rain
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: A skill that shoots multiple shots in the air, and then rains some more upon your enemies.
Head Shot Lv 1
Required Level: 22SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: An aimable skill that can fatally wound opponents.
Extra Info: Unlike the Thief's Fatal Fury Tempest, Head Shot can actually cause damage whether it fails or not.
Head Shot Lv 2
Required Level: Lv 41SP: 2
Requires: Head Shot Lv 1
Input: Press Z to charge up 2 MP Slots and release.
Info: An aimable shot that can fatally wound opponents. Fires 2 arrows.
Sharp Shot Lv 1
Required Level: 8SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: An aimable shot that leave off multiple wounds.
Sharp Shot Lv 2
Required Level: 33SP: 2
Requires: Sharp Shot Lv 1
Input: Press Z to charge two MP slots and release.
Info: An aimable shot that can leave off multiple wounds, while passing through that target.
Dark Shot
Required Level: 41SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: A short ranged shot that creates a vortex, inhaling opponents for 5 seconds.
Scatter Shot
Required Level: 48SP: 1
Requires: Dark Shot
Input: Press Z to charge two MP slots and release.
Info: Shoots a short ranged orb that multiplies 1 arrow into 5. It can only handle 5 shots or wears out over time.
Added by DeathByDarkness
Trap Shot Lv 1 (Deep Fist)
Required Level: 8
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Shoots a trap that shoots up vines when stepped on.
Trap Shot Lv 2
Required Level: 22SP: 2
Requires: Trap Shot Lv 1
Input: Press Z to charge two MP slots and release.
Info: Shoots a trap that engulfs flames when sprung.
Trap Shot Lv 3
Required Level: 33SP: 3
Requires: Trap Shot Lv 2
Input: Press Z to charge two MP slots and release.
Info: Shoots a trap that springs up holy energy.
3rd Bar
Arrow Explosion (Shooting Star)
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Shoots a large number of arrows that spiral outward.
Added by DeathByDarkness
Meteor Shot
Required Level: 10SP: 1
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: A powerful skill that shoots small magical based arrows along with a big meteor.
Stardust Rain
Required Level: 35SP: 2
Requires: Meteor Shot
Input: Press Z to charge three MP slots and release.
Info: A fatal ability that shoots upward, exploding and raining burning embers downward. It is noted to be one of the most lethal skills, as it KOs enemies instantly regardless of position.
Flame Arrow
Required Level: 11SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge three MP slots and release.
Info: A skill that shoots 5 powerful flames all at once.
Demi Shock
Required Level: 10SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: A skill that rains a short ranged laser that moves slowly.
Magic Missile
Required Level: 44SP: 1
Requires: Demi Shock
Input: Press Z to charge three MP slots and release.
Info: A skill that allows you to aim a deadly missile by using the arrow keys. In addition, the screen's range is shortly enhanced during the aiming.
Warning: Using this in conjunction with Eagle Sight will cause the screen to glitch, staying in Eagle Sight even after the skill has worn out, until you use Eagle Sight again.
Guardian Attack Lv 1
Required Level: 24SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: An attack that spawns two other Zephyrs, which shoots a vortex raining down arrows.
Guardian Attack Lv 2
Required Level: 35SP: 2
Requires: Guardian Attack Lv 1
Input: Press Z to charge three MP slots and release.
Info: An attack that spawns four other Zephyrs, which all 5 archers shoot forward.
Shoot Down
Ace Marksman
Required Level: 11SP: 1
Requires: N/A
Input: Passive
Info: Other attacks, such as Firebolts, other Arrows, and possibly Kunai, are blocked by your own shots.
Advance
Elven Speed
Required Level: 20SP: 2
Requires: N/A
Input: X ↑
Info: For 15 seconds along with a 20 second cooldown, the user's speed is greatly increased.
Elven Resilience
Required Level: 30SP: 2
Requires: Elven Speed
Input: X ↑
Info: For 10 (says 5 as a left out typo) seconds along with a 20 second cooldown, the MP Regen is increased.
Rapid Fire
Required Level: 46SP: 2
Requires: Elven Resilience
Input: X ↑
Info: For 10 seconds along with a 30 second cooldown, all Arrow Shots are increased in speed.
1st Job
crossbowman:
Combo:
Basic Movements
Skills
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Fan Shot
(Quick Shot)
| Lire fires 4 bolts to the left and to the right in a fan formation. Can be aimed with the or commands. (4x Hit + Knockdown) |
LVL 1 Purchased | Trampoline Kick | Performs a simple kick which catches opponents off guard. (2x Hit + Knockup) |
LVL 2 Basic | Big Rush | Performs a litheral kick forward as if the whole body were an arrow. (5x Hit + Knockdown) |
LVL 3 Basic | Dive Bombing | Fires a horizontal piercing bolt forward that travels at high velocity though slows down as it hits the enemy. While it may look like it has infinite range like the Spearman's Fire Lance, it is actually limited. (10x Hit) |
Arch Ranger:
Combo:
Basic Movements
Skills
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Hyper Shot | Fires a long, horizontal arrow that has unique capabilities of penetrating flesh, directly bypassing them. (1x Hit) |
LVL 2 Basic | White Wind | A simple whirlwind attack using the bow as a melee weapon. (8x Hit) |
LVL 3 Basic | Chakra | A powerful attack that gathers strength, shooting mighty arrows into the sky, as they rain back downward. Note that it does not damage on the way up, unlike the basic Arrow Rain. (20x Hit) |
3rd Job
Nova:
Combo:
Basic Movements
Skills
Level/Type | Name | Effect |
---|---|---|
LVL 1 Basic | Charged Shot | Forcefully pushes back an nearby enemy by ramming them with the
shoulder, then rapidly fire three arrows, followed by another arrow.
(1x Hit + 3x Hit + 1x Hit + Knockdown)
(Note: All arrows fired deal the same damage opposed to the Nova's
standard combo. This skill is not exceptionally damaging, but is useful
for dodging skills and powerful attacks, due to long animation and
delay.)
|
LVL 2 Basic | Blood Rain | A modified version of the basic Arrow Rain, shooting unblockable red arrows, opening two vortexes above and on the side of the Nova, raining down the bloody arrows. (15x Hit + 5x Hit) |
LVL 3 Basic | Burst Shot
(Buster Shooter)
| A powerful skill that enables the Nova launch a flurry of arrows at a monster, followed by a 5x simultaneous explosion arrows. Basically, its a fusion of the Archer's Rapid Fire and her Flame Arrow. (15x Hit + 5x Hit) |
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